GTAGym: Real AAA Game Tasks Environment for Evaluation and Reinforcement Learning
Jiajun Chen, Shicheng Fang, Jiahao Lu, Yuxin Wang, Xipeng Qiu
Shanghai Innovation Institute · Fudan University
Published November 9, 2026 · on the feed November 12, 2026 · ▲ 12 · arXiv 2611.13028
The abstract
AAA games offer a rich testbed for evaluating agent perception, reasoning, and control. However, evaluating whether agents can complete tasks in AAA games is challenging and often human-annotated because task outcomes are often difficult to verify automatically, let alone applying it for Reinforcement Learning (RL). We introduce GTAGym, an environment and framework for evaluation and RL on GTA V tasks. Its evaluation benchmark, GTAVBench, derived from GTA V main-story missions, contains 103 online tasks reconstructed across nine task families, alongside 47 image-based shooting and sniping tasks using GTA V imagery. A web server provides access to the online environment and evaluation interface, supporting parallel testing through screenshots and keyboard-mouse actions with automatic engine-state outcome checks. We evaluate six frontier LLMs on GTAVBench with textual task instructions and on its GTAVBench-AGI branch, where instructions appear only in the first screenshot and a harness automatically compresses interaction history. The best configuration achieves 70.9% overall accuracy in GTAVBench-AGI, yet aerial navigation, evasion and interception remain difficult. GTAGym also provides a scalable generator that samples task parameters within user-specified ranges and option sets under fixed templates, creating batches of 3D and image-based shooting environments for RL with automatic reward and termination signals. LoRA RL of Qwen3.8-27B on generated on-foot navigation tasks improves the in-domain performance and transfers to out-of-domain task categories, and native GTA V tasks from 15% to 23%.
The Brief
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Transcript
GTAGym. Real AAA Game Tasks Environment for Evaluation and Reinforcement Learning. By Jiajun Chen and four others, from the Shanghai Innovation Institute and Fudan University. Published on the ninth of November.
AAA games make a rich testbed for agents, because playing one well asks for perception, reasoning and control at the same time. The trouble is checking the result. Whether an agent actually completed a task in such a game is often difficult to verify automatically, so evaluation has tended to fall back on human annotation. And if success cannot be checked by a machine, it cannot easily become a reward either, which puts reinforcement learning on these games further out of reach still.
GTAGym is an environment and framework for both evaluation and reinforcement learning on GTA V tasks. Its evaluation benchmark is called GTAVBench, and it is derived from the game's main-story missions. It holds one hundred and three online tasks, reconstructed across nine task families. Alongside them sit forty-seven image-based shooting and sniping tasks, built from GTA V imagery. What gets measured is whether an agent, seeing screenshots and acting through keyboard and mouse, carries a task through to completion.
The online environment and the evaluation interface are reached through a web server, which supports testing in parallel. Outcomes are checked automatically against the game engine's state, rather than by a person watching. There are two ways in. The main benchmark gives the agent its task as textual instructions. A branch called GTAVBench-AGI is stricter: the instructions appear only in the first screenshot, and a harness automatically compresses the interaction history as the agent goes.
For training, GTAGym also provides a scalable generator. Under fixed templates, it samples task parameters within ranges and option sets that the user specifies, and produces batches of 3D and image-based shooting environments. Each one comes with automatic reward and termination signals, so reinforcement learning can run without anyone scoring the outcomes by hand.
Six frontier LLMs were evaluated, both on GTAVBench with textual instructions and on the AGI branch. The best configuration reaches seventy point nine percent overall accuracy on GTAVBench-AGI. Some categories stay hard all the same: aerial navigation, evasion and interception remain difficult.
On the training side, Qwen3.8-27B was trained with LoRA reinforcement learning on generated on-foot navigation tasks. Its in-domain performance improves, and the improvement transfers to task categories outside that domain. On native GTA V tasks, the score rises from fifteen percent to twenty-three percent.
Two halves share one framework. One is a benchmark whose outcomes are judged by the engine instead of by annotators. The other is a generator that turns that same automatic checking into reward and termination signals for training. The headline accuracy shows frontier models getting a good way through story missions, while flying, evading and intercepting still mark where they fall short.
Paper Quest · 7 chapters · about 39 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
A blockbuster game is a rich test for agents, if only someone could tell whether they won.
You want to test agents that play a big open-world game from screenshots, using keyboard and mouse. The game asks for perception, reasoning and control at once.
The road ahead
- 1 · The problem ~6 min Big open-world games are rich tests for agents, but nobody can easily tell by machine whether an agent really finished a mission.
- 2 · What came before ~3 min
- 3 · The key idea ~8 min GTAGym rebuilds GTA V missions as tasks scored from the game engine's own state, so testing and training run automatically.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Missions become tasks, served on the web, played by screenshot and keys, scored from engine state, then varied by templates to train with RL.
- 6 · The experiment ~6 min You’ll guess: On the stricter branch, where instructions appear only in the first screenshot, what overall accuracy did the best agent configuration reach?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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