InstantHMR : Real-Time Human Mesh Recovery on Your Phone
Mohamed Adjel, Kahina Chalabi, Vincent Bonnet
NaturalPad · LAAS-CNRS
Published November 6, 2026 · on the feed November 10, 2026 · ▲ 2 · arXiv 2611.09195
The abstract
Real-time 3D human mesh recovery from a single image on mobile devices is a challenging problem with many applications, including robotics, biomechanics, AR/VR, and exergames. Current state-of-the-art models are either too slow to run efficiently on mobile devices or sacrifice accuracy for speed. We present InstantHMR, a family of open-source single-image regressors suited for mobile inference, based on the Momentum Human Rig (MHR) parametric model and trained exclusively on publicly available annotations from the SAM 3D Body dataset. Our approach achieves remarkable performance on a Samsung Galaxy S23 NPU, recovering a 6,890-vertex body mesh in 5.5 ms per person, and 0.98 ms on an NVIDIA RTX 4070 GPU. This speed surpasses all existing methods we evaluated. On mobile, it is 12x faster than the single mobile-compatible method that slightly outperforms ours in accuracy, while achieving competitive accuracy with 40.0 mm PA-MPJPE on 3DPW, 48.8 mm on EMDB and 41.7 mm on RICH. To ensure fair comparisons, we re-evaluate 11 state-of-the-art methods under a unified protocol aligned with the closest MHR-based competitors, including Meta's official MHR-to-SMPL conversion, and report their reproduction results. Additionally, we measure latency across eight different targets, ranging from desktop TensorRT to two phone NPUs. Code and models are available at https://github.com/Naturalpad-studio/InstantHMR.
The Brief
2:16A short podcast summary of the paper. Written and voiced by AI.
Transcript
InstantHMR. Real-Time Human Mesh Recovery on Your Phone. By Mohamed Adjel and two others, from NaturalPad and LAAS, CNRS. Published on the sixth of November.
Recovering a 3D human mesh from a single image, in real time, on a mobile device, has plenty of uses: robotics, biomechanics, AR and VR, and exergames among them. It is also hard. The current state-of-the-art models fall on one side of a trade or the other. Either they are too slow to run efficiently on a phone, or they give up accuracy to gain speed.
InstantHMR is a family of single-image regressors built for mobile inference. They are based on the Momentum Human Rig, the MHR parametric model, and they are trained only on publicly available annotations from the SAM 3D Body dataset. The aim is to stop choosing between the two sides: to be fast enough for a phone while keeping accuracy competitive.
The abstract gives the training ingredients rather than the internals, so the substance is in how the work is measured. To keep comparisons fair, the authors re-evaluate eleven state-of-the-art methods under one unified protocol, aligned with the closest MHR-based competitors. That protocol includes Meta's official MHR-to-SMPL conversion, and the reproduction results for those methods are reported. Latency is then measured on eight different targets, ranging from desktop TensorRT down to two phone NPUs.
On a Samsung Galaxy S23 NPU, InstantHMR recovers a body mesh of six thousand eight hundred and ninety vertices in five point five milliseconds per person. On an NVIDIA RTX 4070 GPU the same job takes zero point nine eight milliseconds. The authors report that this speed surpasses every existing method they evaluated.
There is one method that runs on mobile and slightly beats InstantHMR on accuracy, and on mobile InstantHMR is twelve times faster than it. Accuracy stays competitive, measured as PA-MPJPE: forty millimetres on 3DPW, forty-eight point eight millimetres on EMDB, and forty-one point seven millimetres on RICH.
The claim is a position on a trade-off curve rather than the top of a leaderboard. InstantHMR concedes a small margin of accuracy to the one mobile-compatible method ahead of it, and in return runs twelve times faster on mobile. That is the gap the work set out to close: mesh recovery quick enough for a phone, without accuracy falling away.
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