OmniLatent: Unified Latent for 3D Part Modeling
Yunhan Yang, Yunfei Zhao, Zeqiang Lai, Jiachen Xu, Minxiu Wang, Xintong Han, Xiangyu Yue, Xihui Liu and 1 others
University of Hong Kong · Tencent · The Chinese University of Hong Kong · Nanjing University
Published November 6, 2026 · on the feed November 9, 2026 · ▲ 4 · arXiv 2611.09055
The abstract
3D part decomposition is a central capability for editable asset creation, yet existing workflows typically segment a completed mesh as a post-processing step, making the result sensitive to geometric artifacts, texture ambiguity, and limited part-level annotations. We present OmniLatent, a unified latent modeling framework for 3D part decomposition. Instead of predicting part labels in isolation, OmniLatent learns a shared latent space that jointly encodes geometry, deformation, appearance, and binary part IDs, allowing data-rich geometric and visual priors to support data-scarce part learning. Given a single input image, the base model generates geometry, deformation, texture, and surface part IDs in one pass, producing a part-aware 3D asset without a separate segmentation stage. We further tune the pretrained model for two extensions: a point-prompt adapter that maps arbitrary 3D point prompts with binary part IDs into latent tokens for full segmentation, refinement, and part subdivision, and an amodal part completion model that completes partial surface masks into a coherent full-object decomposition through dynamic per-part token allocation, cross-attention to the given geometry latent, and alternating part-local and global attention. Extensive experiments show that OmniLatent produces semantically meaningful part segmentations with precise boundaries, supports interactive part editing, and completes partial part observations while preserving global object consistency.
The Brief
2:28A short podcast summary of the paper. Written and voiced by AI.
Transcript
OmniLatent. Unified Latent for 3D Part Modeling. By Yunhan Yang and eight others, from the University of Hong Kong, Tencent, and two other institutions. Published on the sixth of November.
Breaking a 3D object into parts is central to making assets people can edit. A chair you can pull apart into legs, seat and back is far more useful than a single sealed shell. Yet the usual workflow treats part decomposition as an afterthought. A mesh is completed first, and only then is it segmented, as a post-processing step. That ordering makes the result fragile. It inherits whatever geometric artifacts the mesh carries, it is confused by ambiguous texture, and it leans on part-level annotations, which are limited.
OmniLatent stops predicting part labels in isolation. It learns one shared latent space that jointly encodes four things: geometry, deformation, appearance, and binary part IDs. Putting them together is the point. Geometry and visual appearance are data-rich, part labels are data-scarce, and a shared space lets the abundant priors support the scarce part learning rather than leaving parts to be learned from their own thin supply.
The base model takes a single input image and, in one pass, generates geometry, deformation, texture, and surface part IDs. What comes out is already a part-aware 3D asset, with no separate segmentation stage at the end.
The pretrained model is then tuned for two extensions. The first is a point-prompt adapter. It maps arbitrary 3D point prompts, each carrying binary part IDs, into latent tokens, and that supports full segmentation, refinement, and subdividing a part further. The second is an amodal part completion model. Given partial surface masks, it completes them into a coherent decomposition of the full object. Three ingredients are named for that: dynamic per-part token allocation, cross-attention to the given geometry latent, and attention that alternates between a part-local view and a global one.
The reported experiments make three claims. OmniLatent produces part segmentations that are semantically meaningful and have precise boundaries. It supports interactive part editing. And it completes partial part observations while preserving the consistency of the object as a whole. The abstract describes these outcomes qualitatively and gives no figures for them.
The shift here is one of timing. Parts are not carved out of a finished mesh after the fact; they are generated alongside the shape, the deformation and the texture, from the same latent. Segmentation, editing and completion then become different ways of reading and prompting that one space, which is how a data-scarce task gets to borrow strength from the data-rich ones around it.
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