FewStepRL: Fine-tuning Few-step Diffusion Models with Reinforcement Learning

Haitao Lin, Minsi Ren, Yang Li, Xingtong Ge, Zheyuan Hu, Peiyan Hu, Tailin Wu

Tencent Hunyuan · Westlake University · University of Chinese Academy of Sciences

Published November 5, 2026 · on the feed November 10, 2026 · ▲ 9 · arXiv 2611.08240

The abstract

Reinforcement learning (RL) has become a standard post-training method for diffusion models, but most RL objectives roll out the current policy at every iteration, and with a many-step sampler these rollouts typically dominate the cost of training. Few-step models cut this cost, yet they model an average velocity over an interval, whereas existing RL objectives are built for an instantaneous velocity with a many-step sampler. We adapt RL objectives to few-step models systematically in three phases, namely a transformation, a decomposition and an adaptation. The transformation to x-space expresses each objective we consider through a common policy prediction, at the clean end by default and at an explicitly marked level for transition or flow-map objectives, so that objectives stated over densities, velocities or rewards become comparable. The decomposition writes the gradient of each of these objectives as the sum of a self-regression toward a reference and a reward augmentation, so that a method reduces, at the gradient level, to a choice of anchors and weights. The adaptation computes each anchor from a few-step model at the end of its transport or along its tangent, with the instantaneous velocity recovered from the network itself or from an auxiliary network. This yields few-step versions of FlowGRPO, AWM, DiffusionNFT, DiffusionOPSD and ReFL in one modular codebase. In our experiments, reward-gradient-based methods are the most effective when the reward is differentiable and its gradient is affordable; otherwise DiffusionNFT-style methods generally reach high rewards in relatively few iterations despite a sometimes higher per-iteration cost. Extra inference steps show no systematic aggregate benefit in our experiments, although selected outputs visibly improve with two to four times as many sampling steps as in training.

The Brief

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Transcript

FewStepRL. Fine-tuning Few-step Diffusion Models with Reinforcement Learning. By Haitao Lin and six others, from Tencent Hunyuan, Westlake University, and one other institution. Published on the fifth of November.

Reinforcement learning has become a standard way to post-train diffusion models. Most of its objectives, however, roll out the current policy at every iteration, and with a sampler that takes many steps, those rollouts typically dominate the cost of training. Few-step models are the obvious way to cut that cost. The difficulty is a mismatch. A few-step model represents an average velocity over an interval, while the existing objectives were built for an instantaneous velocity and a many-step sampler. The objectives and the model are, in effect, speaking about different quantities.

FewStepRL adapts reinforcement learning objectives to few-step models systematically, rather than one at a time. The adaptation proceeds in three phases: a transformation, then a decomposition, then an adaptation. Each phase puts the objectives into a more common form, until a whole family of methods can be expressed in the same terms and carried over to few-step models together. The point of going in phases is that each one removes a different obstacle. The first removes the difference in what the objectives are stated over. The second removes the difference in how their gradients are built. The third removes the difference between the instantaneous velocity the objectives expect and the average velocity a few-step model provides.

The transformation moves everything into x-space. Each objective under consideration is expressed through a common policy prediction, by default at the clean end of the process, and at an explicitly marked level for objectives defined over transitions or flow maps. Objectives that were stated over densities, over velocities, or over rewards thereby become comparable.

The decomposition then writes the gradient of each objective as a sum of two parts: a self-regression toward a reference, and a reward augmentation. At the level of the gradient, a method reduces to a choice of anchors and weights. Methods that looked different on the surface now differ only in where they anchor the regression and how much weight they give each part. Finally, the adaptation computes each anchor from a few-step model, either at the end of its transport or along its tangent. The instantaneous velocity the original objectives need is recovered either from the network itself or from an auxiliary network.

Applying this yields few-step versions of FlowGRPO, AWM, DiffusionNFT, DiffusionOPSD and ReFL, all in one modular codebase. The experiments then compare them. When the reward is differentiable and its gradient is affordable, methods based on the reward gradient are the most effective. Otherwise, methods in the style of DiffusionNFT generally reach high rewards in relatively few iterations, despite a per-iteration cost that is sometimes higher.

A last finding concerns sampling at inference. Taking extra inference steps shows no systematic aggregate benefit in these experiments. Selected outputs, though, visibly improve when given two to four times as many sampling steps as were used in training.

Five separate methods, each originally built around an instantaneous velocity and a many-step sampler, end up as instances of one recipe: pick anchors, pick weights, and compute the anchors from a few-step model. That reduction is what makes the comparison possible at all, and the comparison gives a practical rule. Use the reward gradient when it is available and cheap, and reach for the DiffusionNFT style when it is not.

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