EmoReward: Self-Evolving Reward Calibration for Emotional Video Generation RL

Mingzhe Zheng, Yue Wu, Jing Tan, Chang Zou, Dengyang Jiang, Zeyue Tian, Xuanhua He, Ryan Xu and 14 others

The Hong Kong University of Science and Technology · Tencent Hunyuan · Fudan University · University of Waterloo

Published November 4, 2026 · on the feed November 5, 2026 · ▲ 27 · arXiv 2611.06518

VideoLLM training & RLTheory & statistics Full code arXiv ↗Hugging Face ↗

The abstract

Group Relative Policy Optimization (GRPO) has advanced generative model post-training in verifiable domains such as code and mathematics, but evaluating video quality, especially emotional expression, often depends on subjective aesthetics and has no uniquely correct target. Existing approaches typically rely on fixed rewards for visual quality, motion quality, and text alignment that poorly capture emotional intent and can invite reward hacking, while RLHF is difficult to scale and subject to individual aesthetic differences that complicate the calibration of facial, body motion, and chromatic cues across narrative contexts. We introduce EmoReward, a new self-evolving training mechanism that distills evidence reliability from reward traces collected during an actual training run to adaptively guide multi-reward weight allocation in subsequent training by determining which emotional evidence to trust and how much to weight it. EmoReward first plans specific grounding cues from the emotional prompt to guide evaluation, then uses heterogeneous signal primitives to score the generated video during the act stage. Reflective Reward Gating calibrates their contributions through instance-level gates for phase, face confidence, conflict, and subtlety, then renormalizes weights over the active set to produce the sample's fused reward. RewardMemory then estimates each primitive's reliability from rollout scores and outcomes within each emotional regime in the finished training run, then fixes bounded multipliers that calibrate fusion weights in the next training run without updating reward models. Experiments on HunyuanVideo 1.5 show improvements across multiple RL algorithms and compare EmoReward with other agentic reward methods under SAGE-GRPO. Ablations and transfer experiments on SD 3.5 and FLUX further support adaptive reward calibration for visual generation.

The Brief

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Transcript

EmoReward. Self-Evolving Reward Calibration for Emotional Video Generation RL. By Mingzhe Zheng and twenty-one others, from the Hong Kong University of Science and Technology, Tencent Hunyuan, and two other institutions. Published on the fourth of November.

Group Relative Policy Optimization, or GRPO, has advanced the post-training of generative models in verifiable domains such as code and mathematics, where an output can be checked. Video is a harder case. Evaluating video quality, and emotional expression above all, often depends on subjective aesthetics, and there is no uniquely correct target to check against.

The usual workarounds each fall short. Existing approaches typically rely on fixed rewards for visual quality, motion quality and text alignment. Those capture emotional intent poorly, and they can invite reward hacking. Human feedback, in the form of RLHF, is difficult to scale. It is also subject to individual aesthetic differences, which complicate the calibration of facial cues, body motion and colour across different narrative contexts.

EmoReward is a self-evolving training mechanism. Its central move is to learn, from an actual training run, which emotional evidence deserves trust and how much weight it should carry. It distills evidence reliability from the reward traces collected during that run, and uses what it learned to guide how multiple rewards are weighted in subsequent training. The reward is not fixed in advance. It is calibrated by the history of the run before.

Within a run, evaluation proceeds in stages. EmoReward first plans specific grounding cues from the emotional prompt, which then guide the evaluation. During what the authors call the act stage, heterogeneous signal primitives score the generated video. Those scores are not simply added up. Reflective Reward Gating calibrates each primitive's contribution through instance-level gates, one each for phase, face confidence, conflict and subtlety. The weights are then renormalized over whichever primitives remain active, producing the fused reward for that sample.

The self-evolving part happens between runs. Once a training run is finished, RewardMemory estimates each primitive's reliability from rollout scores and outcomes, separately within each emotional regime. From those estimates it fixes bounded multipliers, and the multipliers calibrate the fusion weights in the next training run. The reward models themselves are never updated. What changes is how far each one is believed, regime by regime.

Experiments on HunyuanVideo one point five show improvements across multiple RL algorithms. EmoReward is also compared with other agentic reward methods under SAGE-GRPO. Beyond video, ablations and transfer experiments on SD three point five and on FLUX further support adaptive reward calibration for visual generation in general.

Where a task has no single right answer, EmoReward stops treating the reward as something settled in advance and lets the training record decide which signals have earned trust. Two layers do that work: gates that act on each sample as it is scored, and a memory that carries bounded corrections from one run into the next.

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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Emotion has no answer key. That makes rewarding it a puzzle.

You are training a video generator with reinforcement learning to express emotions. Unlike code or maths, there is no uniquely correct target to check against.

The road ahead

  1. 1 · The problem ~6 min Training a video generator to express emotion with reinforcement learning is hard, because no single correct answer exists and simple fixed scores are easy to fool.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Inside each video, gates decide which scorers count; between runs, a finished run's traces set how far each scorer is trusted; the scorers themselves never change.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min EmoReward runs plan, act and reflect for every video, and evolve once between runs, turning a finished run's traces into fixed, bounded weight multipliers.
  6. 6 · The experiment ~6 min You’ll guess: Without ever updating its reward models, did EmoReward's calibration improve video generation on HunyuanVideo 1.5 across different RL algorithms?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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