SeMo3D: Unifying 3D Generation, Editing, and Completion via Selective Modeling
Xiaokun Sun, Jian Yang, Zhenyu Zhang
Nanjing University
Published November 2, 2026 · on the feed November 4, 2026 · ▲ 5 · arXiv 2611.02568
The abstract
3D generation, editing, and completion are typically treated as regenerating the complete 3D asset under task-specific constraints, even when only a local region needs modification. This leads to task isolation, inconsistency in content that should remain unchanged, and dependence on task-specific paired data. We address these issues with a key observation: the three tasks all synthesize a designated region while keeping the rest intact---the full region for generation, the target region for editing, and the missing region for completion. We term this paradigm Selective Modeling and build SeMo3D upon it; it naturally unifies the three tasks, preserves unchanged content by construction, and enables training without paired editing or completion data, since any 3D asset can be partitioned into a selected region and its context. For training, we propose region-selective denoising, which randomly selects regions of varying sizes on standard 3D assets and applies noise and loss only to them, jointly learning all three tasks. For architecture, we propose Omni3DiT, a multi-condition 3D diffusion transformer that distinguishes regions to create from those to retain and fuses image, text, and point guidance for fine-grained control. Experiments across three benchmarks show SeMo3D surpasses state-of-the-art methods on all tasks, delivering multimodal controllability in generation and strong consistency and accuracy in editing and completion. SeMo3D further serves as a unified modeling tool for agents, enabling efficient 3D creation through natural-language interaction. Project page: https://xiaokunsun.github.io/SeMo3D.github.io/.
The Brief
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Transcript
SeMo3D. Unifying 3D Generation, Editing, and Completion via Selective Modeling. By Xiaokun Sun and two others, from Nanjing University. Published on the second of November.
Three jobs in 3D content creation are usually handled as separate problems. Generation makes an asset from nothing. Editing changes part of an existing asset. Completion fills in a part that is missing. Yet all three are typically treated the same heavy way: regenerate the complete 3D asset under task-specific constraints, even when only a local region actually needs to change. That habit has three costs. The tasks stay isolated from each other. Content that should have remained untouched drifts and becomes inconsistent. And each task comes to depend on its own paired training data, before and after examples of edits or completions, which have to be found or built specifically for it.
The authors start from a single observation. All three tasks synthesize a designated region while keeping everything else intact. For generation that region is the whole asset. For editing it is the target region. For completion it is the missing region. They call this paradigm Selective Modeling, and they build SeMo3D on top of it. Seen this way, the three tasks are one task with a different region selected, so unification comes naturally. Unchanged content is preserved by construction, because it is never the thing being synthesized. And training no longer needs paired editing or completion data, since any ordinary 3D asset can be split into a selected region and the context around it.
Two pieces make this work. The first is a training procedure called region-selective denoising. On standard 3D assets, it randomly selects regions of varying sizes and applies noise and loss only to those regions. Because the selected region can be anything from a small patch to the full asset, a single training run learns all three tasks jointly.
The second piece is the architecture, named Omni3DiT. It is a multi-condition 3D diffusion transformer. It distinguishes the regions it has to create from the regions it has to retain, and it fuses three kinds of guidance: image, text, and point guidance. That combination is what the authors credit for fine-grained control over what gets synthesized.
The method is tested across three benchmarks, and the abstract reports that SeMo3D surpasses state-of-the-art methods on all of the tasks. In generation, the gain described is multimodal controllability. In editing and completion, it is strong consistency and accuracy, which is precisely where the regenerate-everything habit was said to fail. Beyond the benchmarks, the authors show SeMo3D working as a unified modeling tool for agents, so that 3D creation can proceed efficiently through natural-language interaction.
The move here is a reframing more than a new component. Once generation, editing and completion are described as choosing which region to synthesize, the separate pipelines, the drift in untouched content and the hunger for paired data all trace back to a single assumption, that every task has to rebuild the whole asset. Drop that assumption and one model, trained on plain 3D assets, covers all three.
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