Video Generation Meets Agent Harness: Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement

Liaoyuan Fan, Yuhao Zheng, Dongxing Mao, Hangyu Ran, Siyuan Hu, Weijia Mao, Rui Zhao, Weijia Wu and 13 others

Video Rebirth · National University of Singapore · Nanyang Technological University · Hong Kong University of Science and Technology · University of Science and Technology of China · Central South University

Published October 29, 2026 · on the feed November 3, 2026 · ▲ 78 · arXiv 2610.40191

AgentsVideo3D, worlds & games Partial arXiv ↗Hugging Face ↗

The abstract

Video generation is shifting from end-to-end synthesis toward agentic generation, where planning, tool use, and feedback enable coherent, controllable multi-shot videos. In parallel, video world models provide action-conditioned observations and predicted futures, serving as interactive environments for agents. We study their intersection through the agent harness: an executable runtime that constructs context, exposes tools, maintains state, routes feedback, and manages budgets around video models. This report examines three directions. First, agentic video generation, where harnesses coordinate scripting, shot planning, asset management, production, and editing, alongside the evaluation challenges of these systems. Second, agentic world modeling, where harnesses mediate observation, control, execution, and state. We discuss hybrid designs in which game engines or agent-written programs maintain world state while video models render observations, and how agents and world models can mutually evaluate and improve one another. Third, recursive self-improvement (RSI) in video model development, distinguishing output revisions, updates to harness state, generator parameters, and evaluators, and changes to the improvement procedure itself. We identify how these improvements feed back into subsequent development. Across these directions, we analyze essential agent capabilities, including audiovisual perception, long-horizon planning, memory, code-based interaction, feedback-guided control, skill reuse, and multi-agent coordination. We conclude with challenges in autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, cost accounting, and evaluation linking video quality and task performance to sustained improvements in models and harnesses.

The Brief

2:53

A short podcast summary of the paper. Written and voiced by AI.

Transcript

Video Generation Meets Agent Harness. Agentic Video Generation, Agentic World Modeling and Recursive Self-Improvement. By Liaoyuan Fan and twenty others, from Video Rebirth, the National University of Singapore, and five other institutions. Published on the twenty-ninth of October.

Two shifts are happening around video models at the same time. Video generation is moving away from end-to-end synthesis and toward agentic generation, where planning, tool use and feedback produce multi-shot videos that are coherent and controllable. Meanwhile, video world models supply action-conditioned observations and predicted futures, which makes them interactive environments that agents can act in. This report studies where those two meet, and it names the meeting point the agent harness.

A harness, as defined here, is an executable runtime wrapped around video models. It constructs context, exposes tools, maintains state, routes feedback and manages budgets. The video model generates. The harness decides what the model sees, what it can call on, and what happens with its output.

The report is organised along three directions. The first is agentic video generation. Here harnesses coordinate scripting, shot planning, asset management, production and editing, and the report also takes up how such systems should be evaluated, which is itself a challenge.

The second direction is agentic world modeling, where the harness mediates observation, control, execution and state. The authors discuss hybrid designs in which a game engine or an agent-written program keeps the world state while a video model renders the observations. They also discuss how agents and world models can evaluate and improve each other.

The third direction is recursive self-improvement in how video models are developed. The report separates the levels at which improvement can happen: revising outputs, updating harness state, updating generator parameters, updating evaluators, and changing the improvement procedure itself. It then traces how those improvements feed back into later development.

Cutting across all three directions is a set of agent capabilities the report treats as essential. Audiovisual perception. Long-horizon planning. Memory. Code-based interaction. Feedback-guided control. Skill reuse. And coordination among multiple agents. The same harness ideas recur whether the goal is a finished multi-shot video, a simulated world, or a better model.

The open challenges are gathered at the end: autonomous video production, lifelong memory, programmable hybrid control, autonomous model development, provenance, and cost accounting. The last one ties the rest together. It is evaluation that links video quality and task performance to sustained improvements in both the models and the harnesses around them.

The report's central move is a change of unit. It looks at the runtime that surrounds the video model, the thing that plans, remembers, calls tools and judges results, rather than only at the model itself. Seen that way, video production agents, world models and self-improving pipelines become three uses of one structure, and the questions about how to evaluate them become shared questions too.

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Chapter 1 🧩 · The problem

Two fast-moving lines of work are converging on video. What ties them together?

Video generation is moving from one-shot synthesis towards systems that plan, call tools and use feedback to make coherent multi-shot videos. At the same time, video world models are becoming environments agents act in.

The road ahead

  1. 1 · The problem ~6 min Video models are becoming parts of planning systems and interactive worlds, but the software wrapped around them is rarely studied directly.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min The report puts the agent harness, the runtime around video models, at the centre, and follows what it does across three directions.
  4. 4 · Choose your own research ~3 min
  5. 5 · How it works ~3 min
  6. 6 · What they found ~3 min
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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