Learning the 4D World through Point Trajectory Forecasting

Byungwoo Jeon, Sunghwan Hong, Dohyeon Kim, Jonghoon Lee, Jungwoo Park, Inhee Lee, Doosan Baek, Jinil Kim and 5 others

KAIST · ETH Zürich · Seoul National University · New York University · RLWRLD · Physics Sim Lab

Published October 20, 2026 · on the feed October 21, 2026 · ▲ 52 · arXiv 2610.28594

3D, worlds & gamesVideoRobotics & embodied Full code arXiv ↗Hugging Face ↗Weights ↗Dataset ↗

The abstract

Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene. To this end, we introduce Video-Point Model (VPM), a world model that conditions on multi-view video histories and a language instruction to jointly forecast future videos from arbitrary viewpoints and the 3D trajectories of persistent scene points. We extend a pretrained world model with camera-conditioned multi-view processing that integrates complementary observations across cameras, and add a trajectory head that predicts how physical points move through time. Each trajectory tracks a single point across all views, and supervising these trajectories alongside video generation therefore anchors appearance changes in every camera to a shared description of 3D motion. To support training and evaluation, we build VPM-Data, a simulation corpus pairing synchronized multi-view videos with persistent point trajectories, and VP-WorldBench, a forecasting benchmark spanning simulated and real environments. We further extend VPM to robot control by adding robot actions as a token modality in the generator. Action tokens share the point-supervised backbone and are denoised jointly with future videos, thereby grounding the policy in the same 3D-aware representation. On VP-WorldBench and existing 4D generation benchmarks, point supervision improves both video fidelity and 3D motion accuracy over a video-only counterpart, and in simulated and real-robot experiments, it also raises the manipulation success of the action-enabled model.

The Brief

2:45

A short podcast summary of the paper. Written and voiced by AI.

Transcript

Learning the 4D World through Point Trajectory Forecasting. By Byungwoo Jeon and twelve others, from KAIST, ETH Zurich, and four other institutions. Published on the twentieth of October. Its code repository is worked out: about three hundred and fifty source files, with a readme and a licence.

Forecasting what several cameras will see next is only reliable if their videos all describe the same evolving three-dimensional scene. A forecast in which one camera shows an object moving one way and another camera shows it moving differently has failed, however good each video looks alone. The difficulty is that each camera's video is a separate stream of pixels, and nothing in the pixels themselves forces the streams to tell the same story.

The Video-Point Model, VPM, is a world model built to keep the cameras in agreement. It conditions on video histories from multiple views and on a language instruction, and from those it forecasts two things jointly: future videos from arbitrary viewpoints, and the 3D trajectories of persistent points in the scene. The videos are what a viewer would see; the trajectories are a record of how the scene itself moves, independent of any one camera. Putting the second alongside the first is the core of the approach, and the reason the title speaks of a 4D world, three dimensions of space unfolding in time.

It starts from a pretrained world model and extends it in two ways. Camera conditioned multi-view processing integrates the complementary observations coming from different cameras. And a trajectory head predicts how physical points move through time. Each trajectory follows a single point across every view. So when those trajectories are supervised alongside video generation, the appearance changes in every camera are anchored to one shared description of motion in three dimensions.

Two resources support training and evaluation. VPM-Data is a simulation corpus that pairs synchronised multi-view videos with persistent point trajectories. VP-WorldBench is a forecasting benchmark that spans both simulated and real environments.

VPM is also extended to robot control, by adding robot actions to the generator as another token modality. The action tokens share the point-supervised backbone and are denoised together with the future videos. The policy is thereby grounded in the same representation, one that is aware of the 3D scene, rather than in a separate model of its own.

On VP-WorldBench and on existing 4D generation benchmarks, point supervision improves video fidelity and 3D motion accuracy over a counterpart trained on video alone. In simulated and in real-robot experiments, it also raises the manipulation success of the version that outputs actions.

Tracking points is the thread that runs through every part of the system. One trajectory per point, seen by all cameras, is what ties the views together, and the same anchor carries over into the actions a robot takes.

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