StreamEval: Evaluating Interactive Streaming Video Generation Models

StreamEval Team

Tsinghua University · NVIDIA · CMU · UC Berkeley · Princeton · NUS

Published October 20, 2026 · on the feed October 22, 2026 · ▲ 582 · arXiv 2610.28402

Video3D, worlds & gamesVision & multimodal Full code arXiv ↗Hugging Face ↗Dataset ↗

The abstract

As streaming video generation advances, enabling real-time interaction with generated video is becoming increasingly important. We introduce StreamEval, a unified benchmark for interactive streaming video generation spanning five tasks: avatar dialogue, avatar performance, world generation, instruction editing, and reference editing. StreamEval comprises 300 scripted test cases lasting 15-300s, each specifying initial assets, incrementally arriving multimodal requests, and explicit requirements for state changes and content preservation. Performance is assessed along four evaluation dimensions: task execution, state consistency, visual fidelity, and audiovisual coordination, instantiated through ten task-specific metrics on a 0-100 scale. Evaluating 37 distinct models across 300 test cases, we find that high visual quality and identity retention do not necessarily coincide with reliable request execution or sustained state consistency. In particular, request execution remains challenging: the highest task-specific scores are 36.90 for Following among seven avatar-performance models, 25.93 for Following in text-conditioned world generation, and 15.00 for Edit Success among three reported reference-editing models. These findings identify reliable request execution under timing and preservation constraints as a central challenge for advancing omni-modal real-time interactive systems. The leaderboard is available at https://streameval.ai

The Brief

2:32

A short podcast summary of the paper. Written and voiced by AI.

Transcript

StreamEval. Evaluating Interactive Streaming Video Generation Models. By StreamEval Team, from Tsinghua University, NVIDIA, and five other institutions. Published on the twentieth of October. Its code repository is worked out: about one hundred and forty source files, with a readme and a licence.

Streaming video generation is advancing, and with it comes the expectation of real-time interaction: a user changing what the video does while it is being generated. Measuring that requires more than judging how good the frames look. It means checking whether requests that arrive mid-stream are carried out, and whether what should stay the same actually does. A generated avatar can look flawless and still ignore the instruction it was just given, or a generated world can stay beautiful while forgetting the change it was asked to make earlier in the stream. Picture quality alone would score both as successes.

StreamEval is a unified benchmark for that setting. It assesses models along four dimensions: task execution, state consistency, visual fidelity, and audiovisual coordination. These are instantiated through ten task-specific metrics, each on a scale from zero to one hundred.

The benchmark spans five tasks: avatar dialogue, avatar performance, world generation, instruction editing, and reference editing. It comprises three hundred scripted test cases, lasting from fifteen to three hundred seconds. Each case specifies initial assets, a series of multimodal requests that arrive incrementally, and explicit requirements for what state should change and what content should be preserved.

Thirty-seven distinct models are evaluated across the three hundred cases. High visual quality and identity retention turn out not to coincide with reliable request execution or sustained state consistency. Request execution in particular remains hard. Among seven avatar-performance models, the highest Following score is thirty-six point nine.

In text-conditioned world generation, the best Following score is twenty-five point nine three. Among three reported reference-editing models, the best Edit Success is fifteen. On a scale that runs to one hundred, the strongest models on these request-execution metrics sit well below the halfway mark, and in reference editing far below it. The visual side of the ledger does not predict where a model lands on this side.

The benchmark separates two things that a viewer might assume travel together: looking right and doing what was asked. On current models they come apart, and the authors place reliable request execution under timing and preservation constraints at the centre of what omni-modal real-time interactive systems still need to solve.

Paper Quest · 7 chapters · about 36 min

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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Live video that listens to you is arriving. No single test yet checks, across its tasks, whether it listens.

You are judging video models that generate a stream live while a user keeps sending new requests: change the scene, make the avatar wave, swap an edit.

The road ahead

  1. 1 · The problem ~7 min Live video models must carry out requests that arrive mid-stream, yet most tests only judge how good the frames look.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Each test is a scripted live session with timed requests and explicit rules for what must change and stay, scored on four dimensions.
  4. 4 · Choose your own research ~3 min
  5. 5 · How it works ~3 min
  6. 6 · The experiment ~6 min You’ll guess: On a 0-100 scale, what was the best Edit Success score among the reported reference-editing models?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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