Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

Zhaoyang Wang, Qianhui Wu, Haorui Wang, Simon Yu, Baolin Peng, Canwen Xu, Hao Cheng, Wenlin Yao and 4 others

UNC-Chapel Hill · Microsoft Research · Georgia Tech · Northeastern University · Independent Researcher

Published October 19, 2026 · on the feed October 22, 2026 · ▲ 101 · arXiv 2610.26828

Agents3D, worlds & gamesInterpretability & analysis Full code arXiv ↗Hugging Face ↗Weights ↗Dataset ↗

The abstract

Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonstrating that learning in WildAWM's synthesized worlds generalizes broadly to unseen computer-use tasks. The code is publicly available at https://github.com/MSR-Orchard/WildAWM.

The Brief

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Transcript

Agent World Model in the Wild. Computer-Use Agent Environment Synthesis. By Zhaoyang Wang and eleven others, from the University of North Carolina at Chapel Hill, Microsoft Research, and three other institutions. Published on the nineteenth of October. Its code repository is worked out: about nine hundred source files, with a readme.

Agent learning is moving away from learning from human data and toward learning by interacting with the world. Scaling that kind of learning directly on real computer systems is difficult, and it can introduce substantial security risks: an agent practising on a real machine can do real damage. Synthetic environments are the alternative, but existing approaches typically specialize in a single way for an agent to interact.

Agent World Model in the Wild, or WildAWM, is a scalable pipeline for synthesizing controllable environments and tasks to train general computer-use agents, or CUAs. The environments it builds are executable, and each one supports three interfaces together: graphical user interfaces, model context protocol services, and command-line interfaces. An agent inside one can therefore combine visual interaction, tool use and code execution as the task demands. The whole pipeline is powered by open-source models, which the authors take as a demonstration that high-quality computer-use environments can be generated without proprietary frontier models.

Environments are only half the job. Tasks have to be synthesized too, and the authors address three challenges that recur there. A task must be solvable. It must stay difficult enough to teach something. And its verifier, the check that decides success, must be reliable.

The answer is a set of quality gates based on execution. They combine rollouts from heterogeneous agents, consistency checks across different judges, and counterfactual probes that test whether a judgment is robust. A task passes into the training set only after surviving these gates.

The resulting pipeline produces three hundred and forty-one long-horizon pairings of environment and task. Some can take more than one hundred agent steps to solve, and they remain challenging for frontier models: GPT-6-Astra solves only sixty percent of them.

Two Qwen models of different sizes are then trained exclusively inside these synthetic worlds. Both achieve substantial gains across eight out-of-distribution benchmarks, spanning web agents, claw agents and computer-use agents. The authors take this as evidence that learning in WildAWM's synthesized worlds generalizes broadly to computer-use tasks the models have not seen. The code is publicly available.

Two choices define the pipeline. One is breadth of interface, so that an agent trained in a synthetic world can click, call tools and run code within a single task. The other is strictness about tasks, so that what enters training is solvable, hard and reliably judged. Built that way, and with open models only, the synthetic worlds were enough on their own to train agents that improved on benchmarks outside them.

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Chapter 1 🧩 · The problem

To learn by doing, an agent needs somewhere safe to do it.

You want to train a computer-use agent by letting it practise, not by copying people. But real machines are hard to reset, online services change, and an exploring agent can do real damage.

The road ahead

  1. 1 · The problem ~7 min Agents learn computer use best by practising, but real machines are risky to practise on and hand-built practice setups are costly and narrow.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Generate whole executable personal computers and cross-interface tasks with open models, then keep only tasks that varied agents prove solvable, hard enough and reliably judged.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Build persona worlds, propose tasks across GUI, MCP and CLI, run varied agents on them, test the verifiers, then train Qwen models only there.
  6. 6 · The experiment ~6 min You’ll guess: What share of the synthesized long-horizon environment-task pairs does the frontier model GPT-6-Astra manage to solve?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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