HandsOn: A Large-Scale Simulation Benchmark for Generalizable Dexterous Manipulation
Tianwei Luo, Yiming He, Hongjin Wu, Ting Pan, Debin Ren, Haorui Guo, Junlin Yang, Yuxin Zuo and 9 others
Tsinghua University · Beijing University of Posts and Telecommunications · NatureWill · Peking University
Published October 19, 2026 · on the feed October 20, 2026 · ▲ 10 · arXiv 2610.26765
The abstract
General-purpose manipulation requires reliable behavior across embodiments, objects, and task demands. We introduce HandsOn, a composable simulation platform and benchmark for cross-embodiment dexterous manipulation. It supports five robotic arms, six dexterous hands, and approximately 200 rigid, articulated, and deformable assets in randomized scenes. The benchmark pairs 18,000 curated human demonstrations with 66 human-verified tasks: Core-50 supports demonstration-based learning and execution tests, while Transfer-16 evaluates asset and relation transfer, skill composition, and deformable manipulation without target-task training demonstrations. Qualitative real-robot rollouts illustrate sim-to-real transfer. Across diffusion, vision-language-action, world-action, and prompted VLM-based methods, the best trained multi-task policy achieves 29.1% Core-50 success. Without benchmark finetuning, GPT-6 using move_eef for palm-and-finger control achieves 5.2% on Core-50 and 1.9% on Transfer-16 over 660 trials. Trained-policy stage diagnostics expose failures in contact establishment, action coordination, and maintaining achieved goals, with additional sequencing errors in composed tasks. HandsOn provides a shared basis for investigating manipulation generalization and the limits of reliable physical interaction.
The Brief
2:29A short podcast summary of the paper. Written and voiced by AI.
Transcript
HandsOn. A Large-Scale Simulation Benchmark for Generalizable Dexterous Manipulation. By Tianwei Luo and sixteen others, from Tsinghua University, the Beijing University of Posts and Telecommunications, and two other institutions. Published on the nineteenth of October. Its code repository is worked out: about two thousand source files, with a readme and a licence.
General-purpose manipulation requires reliable behavior across three kinds of variation at once: the embodiment doing the work, the objects being handled, and what the task demands. Measuring that calls for an evaluation that can vary all three, across different arms and different hands, and that can test whether a policy carries over to tasks it was never shown how to do.
HandsOn is a composable simulation platform and a benchmark for cross-embodiment dexterous manipulation. It supports five robotic arms and six dexterous hands, along with approximately two hundred rigid, articulated and deformable assets placed in randomized scenes. Qualitative rollouts on a real robot illustrate transfer from simulation to the physical world.
The benchmark pairs eighteen thousand curated human demonstrations with sixty-six human-verified tasks, in two suites. Core-50 supports demonstration-based learning and execution tests. Transfer-16 asks for more: asset and relation transfer, skill composition, and deformable manipulation, all without training demonstrations for the target task. One suite checks whether a policy can do what it was shown. The other checks whether it can go beyond that.
The methods evaluated span diffusion, vision-language-action, world-action, and prompted VLM-based approaches. The best trained multi-task policy reaches twenty-nine point one percent success on Core-50. Without any benchmark finetuning, GPT-6, using move_eef for palm-and-finger control, reaches five point two percent on Core-50 and one point nine percent on Transfer-16, over six hundred and sixty trials.
Stage diagnostics on the trained policies locate where things break. They fail at establishing contact, at coordinating actions, and at maintaining goals they had already achieved. Composed tasks add sequencing errors on top of those.
Read together, the figures describe an open frontier. Even the strongest trained policy succeeds on fewer than a third of the core tasks, and the diagnosed failures sit in physical interaction itself rather than in perception or planning alone. HandsOn is offered as a shared basis for investigating manipulation generalization and the limits of reliable physical interaction.
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