BlenderWorld: Benchmarking Visual Agents for 3D Creation from Real-World References
Xinyu Fang, Yuchi Wang, Weihao Yu, Rongyao Fang, Zhaohai Li, Zhixun Li, Tiancheng Gu, Xilin Wei and 7 others
Zhejiang University · Alibaba Group · The Chinese University of Hong Kong · Fudan University · National University of Singapore
Published October 14, 2026 · on the feed October 20, 2026 · ▲ 37 · arXiv 2610.23986
The abstract
Recent advances in multimodal large language models (MLLMs) have enabled them to act as autonomous agents, creating and editing 3D models via code or direct software manipulation. In practical workflows, these models must infer object shapes, materials, spatial layouts, and lighting from diverse references while strictly following instructions to reconstruct, modify, or design 3D content. However, existing benchmarks provide limited coverage of such open-ended requests across real-world scenarios. To bridge this gap, we introduce BlenderWorld, the first comprehensive benchmark dedicated to evaluating frontier models on realistic 3D creation tasks. BlenderWorld comprises 223 tasks spanning architecture, products, natural environments, and scientific visualization, driven by text, image, video, and structured specification inputs. To rigorously assess these complex deliverables, we establish a unified evaluation protocol: we render the submitted Blender projects from multiple viewpoints and evaluate them against 2,651 task-specific binary rubrics alongside holistic visual quality scores. Benchmarking thirteen frontier models reveals that GPT-6-Astra achieves the highest overall fused score of 79.9, followed by Opus-5 (73.0) and GPT-5.6-Sol (67.7). Ultimately, our findings reveal a critical bottleneck: while current models can parse broad instructions, they still profoundly struggle with fine-grained 3D spatial coherence and accurate structural reproduction in Blender, leaving substantial headroom for future 3D-native agentics.
The Brief
2:30A short podcast summary of the paper. Written and voiced by AI.
Transcript
BlenderWorld. Benchmarking Visual Agents for 3D Creation from Real-World References. By Xinyu Fang and fourteen others, from Zhejiang University, Alibaba Group, and three other institutions. Published on the fourteenth of October. Its code repository is public and real: about twenty source files.
Multimodal large language models can now act as autonomous agents that build and edit 3D models, either by writing code or by manipulating the software directly. In real workflows that is a demanding job. The model has to infer the shapes of objects, their materials, how things are laid out in space, and how the scene is lit, all from references that come in many forms. And it has to follow instructions strictly, whether the request is to reconstruct something, modify it, or design it from scratch. The authors argue that existing benchmarks cover only a narrow slice of these open-ended requests across real-world scenarios.
BlenderWorld is presented as the first comprehensive benchmark dedicated to evaluating frontier models on realistic 3D creation. It asks a plain question: handed a real-world reference and an instruction, can a model produce a Blender project that matches what was asked for?
The benchmark has two hundred and twenty-three tasks. They span architecture, products, natural environments, and scientific visualization, and they are driven by four kinds of input: text, images, video, and structured specifications.
Scoring a deliverable like that is not straightforward, so the authors set up a unified evaluation protocol. Each submitted Blender project is rendered from multiple viewpoints. Those renders are checked against two thousand six hundred and fifty-one task-specific binary rubrics, and they also receive holistic scores for visual quality. The rubrics and the holistic scores are combined into a fused score.
Thirteen frontier models were benchmarked. GPT-6-Astra reached the highest overall fused score, at seventy-nine point nine. Opus-5 came next with seventy-three point zero, and GPT-5.6-Sol followed at sixty-seven point seven.
Behind the ranking sits a common pattern. Current models can parse broad instructions, but they still struggle badly with fine-grained 3D spatial coherence, and with reproducing structure accurately inside Blender. The authors read this as a critical bottleneck.
A top score near eighty could be heard as a task close to finished. The findings say otherwise: models still struggle with where things sit relative to one another, and whether the built structure matches what was asked for. That leaves substantial headroom, in the authors' words, for future 3D-native agentics.
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