GeoState: Learning View-Decoupled Geometry States for 3D World Modeling
Hongchang Liu, Jian Liu, Yujuan Ding, Liang Peng, Xun Jiang, Fei Ma, Xing Xu, Yi Bin
Tongji University · Hong Kong Polytechnic University · Tencent · Guangdong Laboratory of Artificial Intelligence and Digital Economy (SZ)
Published October 15, 2026 · on the feed October 19, 2026 · ▲ 3 · arXiv 2610.22343
The abstract
Recent 3D world models increasingly use features from geometry foundation models (GFMs) as predictive world states, benefiting from their rich geometric priors. However, the view dependence of these features entangles scene dynamics with camera-induced variation, making the resulting state evolution harder to predict. We propose GeoState, a view-decoupled geometry representation for predictive 3D world modeling that separates scene-state evolution from camera-dependent observation. Specifically, a scene tokenizer aggregates multi-view GFM features into a view-decoupled scene state, which a geometry decoder queries using camera rays. An autoregressive world model then predicts future scene states, while camera motion is modeled separately. The predicted states can therefore be decoded under either predicted or externally specified cameras, while retaining a single context-derived scale throughout the rollout without per-frame scale alignment. Experiments show that GeoState outperforms prior 3D world models on Waymo, supports geometrically consistent cross-view querying, and generalizes zero-shot to KITTI and nuScenes. Project page: https://hongchang-liu.github.io/GeoState-project-page/
The Brief
2:02A short podcast summary of the paper. Written and voiced by AI.
Transcript
GeoState. Learning View-Decoupled Geometry States for 3D World Modeling. By Hongchang Liu and seven others, from Tongji University, the Hong Kong Polytechnic University, and two other institutions. Published on the fifteenth of October. Its code repository is worked out: about forty source files, with a readme and a licence.
Recent 3D world models increasingly use features from geometry foundation models as their predictive world states, drawing on the rich geometric priors those features carry. The catch is that the features depend on the view. Scene dynamics get entangled with variation caused by the camera, and that makes the evolution of the state harder to predict. A change in the features might mean the scene moved, or it might mean only that the camera did, and a model predicting the next state has to untangle the two before it can predict either.
GeoState is a geometry representation decoupled from the view, built for predictive 3D world modeling. It separates how the scene state evolves from how a camera happens to observe it. The scene gets a state of its own, and the camera becomes a separate matter of how that state is looked at.
A scene tokenizer aggregates features from multiple views into a single view-decoupled scene state, and a geometry decoder queries that state using camera rays. An autoregressive world model predicts future scene states, while camera motion is modeled separately. Because of that split, a predicted state can be decoded under predicted cameras or under cameras specified from outside. The rollout also keeps a single scale, derived from the context, from start to finish, with no scale alignment frame by frame.
In experiments, GeoState outperforms prior 3D world models on Waymo. It supports cross-view querying that stays geometrically consistent, and it generalises zero-shot to KITTI and nuScenes. The cross-view result is the one the design most directly predicts: if the state really is independent of the view, querying it from another camera should agree with the first.
The move is a separation. What the scene is doing and where the camera is pointed are modeled apart, so the world model has to predict only the first, and the second can be chosen afterwards.
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