Mosaic: Multi-Session Agentic Reinforcement Learning
Yilong Xu, Minrui Xu, Xinyu Zhou, Xiang Long, Haochen Tan, Zhijiang Guo
HKUST(GZ) · Huawei · City University of Hong Kong · HKUST
Published October 15, 2026 · on the feed October 16, 2026 · ▲ 54 · arXiv 2610.22174
The abstract
Most existing agentic reinforcement learning methods assume single-session trajectories, where interaction proceeds within one continuously accumulated context. However, agentic techniques such as context compaction and subagent forking may produce trajectories spanning multiple sessions, creating a mismatch between the single-session training assumption and inference-time execution. Therefore, we introduce Multi-Session Agentic Reinforcement Learning, a more general setting that supports an arbitrary number of sessions within a trajectory. Under this setting, a widely adopted method is to broadcast trajectory-level advantages to all sessions, but this does not distinguish contributions from various sessions or guide session allocation within trajectories. To address this issue, we propose Mosaic, a multi-session agentic RL method with critic-free hierarchical optimization. At the trajectory level, it incorporates session-usage signals into advantage estimation. At the session level, it shapes each session's advantage according to the estimated marginal contribution. Experiments on BrowseComp with Qwen3.5-4B show that Mosaic outperforms broadcasting in both context compaction and subagent forking scenarios while using fewer sessions on average. Further analyses show that our method achieves improvements in session utility and allocation, which we suggested is a promising target for future advances in multi-session agentic RL.
The Brief
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Transcript
Mosaic. Multi-Session Agentic Reinforcement Learning. By Yilong Xu and five others, from the Hong Kong University of Science and Technology, Guangzhou, Huawei, and two other institutions. Published on the fifteenth of October. Its code repository is worked out: about three hundred source files, with a readme and a licence.
Most agentic reinforcement learning methods assume a trajectory lives in a single session: one context that keeps accumulating as the interaction goes on. Agents at inference time do not always work that way. Context compaction and subagent forking can both produce trajectories that span several sessions. Training under a single-session assumption and then executing across many sessions is a mismatch. The first move is to widen the setting. Multi-Session Agentic Reinforcement Learning is defined to allow an arbitrary number of sessions inside one trajectory, with the single-session case as just one instance of it.
Within that setting, a widely adopted approach is to compute an advantage for the whole trajectory and broadcast it to every session. That treats all sessions alike. It cannot tell which session contributed what, and it gives no guidance on how sessions should be allocated within a trajectory. Mosaic replaces broadcasting with critic-free hierarchical optimization, which assigns credit at two levels instead of one.
At the trajectory level, Mosaic incorporates session-usage signals into advantage estimation, so how a trajectory spent its sessions becomes part of how it is judged. At the session level, each session's advantage is shaped according to its estimated marginal contribution. Sessions inside the same trajectory no longer have to share one undifferentiated score. Neither level depends on a learned critic.
Experiments run on BrowseComp with Qwen3.5-4B, in both scenarios that motivated the setting, context compaction and subagent forking. In each, Mosaic outperforms broadcasting, and it does so while using fewer sessions on average. Further analyses report improvements in session utility and in session allocation: more is gained from each session, and sessions are handed out more sparingly.
Part of the contribution is a reframing. Once a trajectory can hold many sessions, a single shared advantage leaves two questions unanswered: which session earned the result, and how many sessions a task should get. Mosaic addresses both inside one objective. The authors point to session utility and allocation as a promising target for future advances in multi-session agentic reinforcement learning.
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