When Left Is Right? Camera-Motion Understanding beyond Screen

Chong Cheng, Ran Zhang, Xinyuan Li, Alan Zhao, Hao Wang, Xi Wang

The Hong Kong University of Science and Technology (Guangzhou) · Tencent · Ecole Polytechnique

Published October 12, 2026 · on the feed October 15, 2026 · ▲ 6 · arXiv 2610.17242

The abstract

Can a vision-language model tell left from right? Modern VLMs solve visual puzzles and follow hour-long videos, yet when asked whether the camera moved left or right, most do no better than a coin flip. Adding camera-motion data or geometric representations has been tried, separately, and neither closes the gap. We argue that camera-motion understanding needs two conditions at once: the representation must couple off-screen camera motion with on-screen flow dynamics, and it must be interpreted by the language model rather than trained as a standalone pose or depth estimator. We propose CameraVLM, which pairs a motion-state representation with state-language alignment. Camera tokens capture how the camera moves off screen, flow tokens capture how the subject and background move on screen, and a two-stage training strategy keeps language in the loop so that both are learned together with camera-motion semantics. With only 9B parameters, CameraVLM outperforms all open-source and camera-motion-specific models by a wide margin across three benchmarks and more than 20 baselines, and matches or surpasses GPT-6 Astra as well as human viewers in a 48-participant study. Project page: https://3dagentworld.github.io/CameraVLM/

The Brief

2:16

A short podcast summary of the paper. Written and voiced by AI.

Transcript

When Left Is Right? Camera-Motion Understanding beyond Screen. By Chong Cheng and five others, from the Hong Kong University of Science and Technology, Guangzhou, Tencent, and one other institution. Published on the twelfth of October. Its code repository is public but slight: one source file.

Can a vision-language model tell left from right? Modern models of this kind solve visual puzzles and follow hour-long videos, yet asked whether the camera moved left or right, most do no better than a coin flip. Two fixes have been tried, separately: adding camera-motion data, and adding geometric representations. Neither closes the gap. The authors argue that camera-motion understanding needs two conditions at the same time. The representation must couple off-screen camera motion with on-screen flow dynamics. And it must be interpreted by the language model, not trained as a standalone pose or depth estimator.

CameraVLM is built to meet both conditions. It pairs a motion-state representation with state-language alignment. The first answers the coupling condition: it describes motion off screen and on screen together. The second answers the interpretation condition: the language model is the one that reads that state and gives it meaning.

The representation uses two kinds of token. Camera tokens capture how the camera moves off screen. Flow tokens capture how the subject and the background move on screen. A two-stage training strategy keeps language in the loop, so that both kinds of token are learned together with the semantics of camera motion, rather than as a separate estimator whose output the language model never shapes.

CameraVLM has only nine billion parameters. Across three benchmarks and more than twenty baselines, it outperforms all open-source and camera-motion-specific models by a wide margin. It also matches or surpasses GPT-6 Astra, and human viewers, in a study with forty-eight participants. The starting point was models doing no better than a coin flip on a question as simple as left or right. The endpoint is a model at that parameter count standing level with people on it.

The diagnosis does most of the work. Motion data alone and geometry alone had each fallen short, and the authors' reading is that both conditions have to hold together. CameraVLM is that combination: on-screen and off-screen motion in one representation, with language present while it is learned.

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