RAR: Rate-Adaptive Rollout for Time-Consistent Interactive World Models

Yaoyang Liu, Dongyu Yan, Yihua Du, Shengju Qian, Zeke Xie, Xin Wang, Ying-Cong Chen, Long Chen

HKUST · HKUST(GZ) · LIGHTSPEED

Published October 12, 2026 · on the feed October 15, 2026 · ▲ 15 · arXiv 2610.16302

3D, worlds & gamesVideo Partial arXiv ↗Hugging Face ↗

The abstract

Video-based interactive world models aim to enable real-time, user-controllable environments. Yet most existing systems are trained and rolled out at a fixed temporal rate, limiting both runtime-rate adaptation and physical-horizon coverage -- a limitation we term temporal-rate coupling. Specifically, when runtime generation throughput differs from the learned temporal rate, the generated world evolves unintentionally more slowly or quickly. Moreover, using a single temporal rate imposes an inherent trade-off between temporal granularity and physical horizon: higher rates capture finer motion but cover a shorter duration under a fixed context window. To address both limitations, we introduce Rate-Adaptive Rollout (RAR), a framework that enables interactive world models to roll out at controllable temporal rates. At its core, Stride-RoPE aligns latent frames sampled at different rates on a shared physical-time coordinate, enabling consistent multi-rate rollout, unseen-rate generalization, and online rate switching without discarding history. Meanwhile, RAR uses multi-stride video sampling to enable joint learning of fine-grained dynamics and long-horizon evolution. Across action- and camera-controlled environments, RAR achieves temporally consistent multi-rate rollout and online rate switching while preserving high-rate generation quality and extending physical horizons under matched training budgets. RAR also transfers to pretrained world models while preserving perceptual quality.

The Brief

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A short podcast summary of the paper. Written and voiced by AI.

Transcript

RAR. Rate-Adaptive Rollout for Time-Consistent Interactive World Models. By Yaoyang Liu and seven others, from the Hong Kong University of Science and Technology, the Hong Kong University of Science and Technology, Guangzhou, and one other institution. Published on the twelfth of October. Its code repository is public but slight: nine source files.

Video-based interactive world models aim to provide real-time environments that a user can control. Most existing systems, though, are trained and rolled out at one fixed temporal rate. The authors call this temporal-rate coupling, and it causes two problems. First, when runtime generation throughput differs from the rate the model learned, the generated world evolves unintentionally more slowly or more quickly. Second, a single rate forces a trade-off between temporal granularity and physical horizon. Under a fixed context window, a higher rate captures finer motion but covers a shorter stretch of time. A lower rate reaches further but blurs the detail. Both problems trace back to the same root: the rate is baked in, so the model's sense of how much time passes between frames is tied to how it was trained, not to what is happening at runtime.

Rate-Adaptive Rollout, or RAR, is a framework that lets an interactive world model roll out at a temporal rate that can be controlled. Its core is Stride-RoPE, which aligns latent frames sampled at different rates on one shared coordinate of physical time.

That shared coordinate enables three behaviours: consistent rollout at multiple rates, generalization to rates never seen in training, and switching rate online without discarding history. On the training side, RAR uses multi-stride video sampling, so the model learns fine-grained dynamics and long-horizon evolution jointly instead of being tied to a single trade-off between them.

The experiments cover environments controlled by actions and environments controlled by the camera. Across both, RAR achieves temporally consistent multi-rate rollout and online rate switching. It does so while preserving generation quality at high rates, and while extending physical horizons under matched training budgets. RAR also transfers to pretrained world models, and keeps their perceptual quality when it does.

The move underneath is to give every frame a position in physical time, whatever rate it was sampled at. With that shared coordinate in place, the temporal rate stops being fixed by training and becomes something chosen at rollout. That answers both halves of the coupling at once: a world that keeps its pace when throughput changes, and a horizon that can stretch without giving up fine motion.

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