OpenMobile-2: Building Versatile Mobile Agents with Scalable Environments and App-Native Tools

Chenyang Yan, Yingying Zhang, Kanzhi Cheng, Qiushi Sun, Zhengyuan Pan, Zheng Ma, Hang Yan, Yian Wang and 16 others

Nanjing University · SenseTime · The University of Hong Kong · Xi'an Jiaotong University · National University of Singapore · East China Normal University

Published October 9, 2026 · on the feed October 19, 2026 · ▲ 56 · arXiv 2610.14157

The abstract

We introduce OpenMobile-2, a near-frontier mobile agent with fully open training environments and recipes. We make three key advances: (1) Diverse environments with simulated commercial apps: We build MobileGym++, featuring 35 realistic, functionally rich commercial-style apps with cross-app workflows, while preserving full controllability for reset and verification. Together with newly configured apps in Android emulators, this yields a diverse playground spanning over 110 apps. (2) Open training data at scale: Building on this foundation, we curate nearly 12K mobile interaction trajectories for supervised fine-tuning and the largest open collection of verifiable RL training data for mobile agents, comprising over 2K executable tasks with automatic rewards. (3) Hybrid GUI and app-native tool use: We explore an experimental mobile-use setting where apps expose selected functionalities as app-native tools alongside their GUIs, allowing agents to interleave GUI actions and tool calls within a task. We implement this setting in MobileGym++ with over 300 carefully scoped tools across 50+ apps. Additionally, we introduce MobileGym++ Bench for complex, long-horizon commercial mobile scenarios, supporting both GUI-only and hybrid GUI-tool evaluation on a shared task suite. OpenMobile-2 performs competitively across established benchmarks, including AndroidWorld (79.9) and MobileWorld (50.4), while showing promising transfer to real-device mobile use, nearly doubling SPA-Bench performance from 31.9 to 59.6. All resources are available at https://os-copilot.github.io/OpenMobile2-Home/.

The Brief

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A short podcast summary of the paper. Written and voiced by AI.

Transcript

OpenMobile-2. Building Versatile Mobile Agents with Scalable Environments and App-Native Tools. By Chenyang Yan and twenty-three others, from Nanjing University, SenseTime, and four other institutions. Published on the ninth of October. Its code repository is worked out: about five hundred source files, with a readme and a licence.

OpenMobile-2 is described as a near-frontier mobile agent, but what sets the release apart is everything around the agent. Its training environments are fully open, and so are its recipes. Alongside the model come the apps it was trained in, the trajectories and tasks it learned from, a new tool-use setting, and a benchmark. The authors present this as three advances, with the benchmark added on.

Taken as an inventory, the release has four parts. An environment, MobileGym plus plus, with thirty-five commercial-style apps of its own, inside a playground of more than one hundred and ten apps in all. Nearly twelve thousand mobile interaction trajectories for supervised fine-tuning. More than two thousand executable tasks with automatic rewards for reinforcement learning, which the authors call the largest open collection of verifiable RL training data for mobile agents. And more than three hundred carefully scoped app-native tools, spread across more than fifty apps.

Each part is built for control. The thirty-five apps in MobileGym plus plus are simulated commercial apps: realistic, functionally rich, linked by cross-app workflows, yet fully controllable, so any of them can be reset and its results verified. The rest of the playground comes from newly configured apps running in Android emulators. The trajectories and tasks are curated on top of that foundation. The tools come from an experimental mobile-use setting in which apps expose selected functions as tools next to their ordinary graphical interfaces, so an agent can interleave GUI actions and tool calls within one task. To evaluate all this, MobileGym plus plus Bench poses complex, long-horizon commercial scenarios, and runs one shared task suite in two modes: GUI only, and hybrid GUI with tools.

The agent trained on it performs competitively on established benchmarks: a score of seventy-nine point nine on AndroidWorld, and fifty point four on MobileWorld. On real-device mobile use it shows promising transfer, nearly doubling performance on SPA-Bench from thirty-one point nine to fifty-nine point six. For anyone building mobile agents, the offer is the open stack behind those numbers: apps that can be reset and checked, trajectories to fine-tune on, verifiable tasks for reinforcement learning, and a shared suite for asking whether tools help.

Weights on their own would leave out most of what it takes to train an agent like this. Here the environments, the data, the tools and the evaluation are all on the table, and every resource is linked from the project's home page.

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