EmbodiedCLBench: Evaluating Continual Learning for Self-Evolving Embodied Agents
Jie Huang, Yanan Chen, Ruixun Liu, Kaichen He, Xinyi He, Rui Huang, Zilong Zheng, Zhenliang Zhang and 1 others
Peking University · State Key Laboratory of General Artificial Intelligence, BIGAI · University of Hong Kong
Published October 9, 2026 · on the feed October 12, 2026 · ▲ 73 · arXiv 2610.13021
The abstract
Continual learning requires models to accumulate past experience and transfer it to new tasks. Despite substantial research on continual learning, existing work remains largely confined to non-embodied settings, without extending to embodied environments. To address this gap, we introduce EmbodiedCLBench, the first benchmark in embodied simulation for evaluating the continual learning capability of self-evolving agents. With compositional generalization as the core evaluation principle, our benchmark evaluates whether agents can first learn from basic tasks and then recombine the acquired skills to solve complex, unseen advanced tasks. Based on EmbodiedCLBench, we conduct extensive experiments across multiple agent harnesses and learning methods, revealing consistent limitations and distinctive behaviors. Our results show that while advanced tasks can be hardly solved under zero-shot setting, the experience from basic tasks enables consistent improvement. Such benefit from the experience remains stable even if the task complexity increases. However, this improvement does not scale accordingly with the number of learning samples, and current agents cannot extract meaningful information from additional experience. Collectively, our findings highlight continual learning as a fundamental yet underexplored capability, and our benchmark offers valuable resources for designing effective self-evolving agents in embodied environments. Our code and dataset are available at https://pku-value-lab.github.io/EmbodiedCLBench-homepage.
The Brief
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Transcript
EmbodiedCLBench. Evaluating Continual Learning for Self-Evolving Embodied Agents. By Jie Huang and eight others, from Peking University, the State Key Laboratory of General Artificial Intelligence at the Beijing Institute for General Artificial Intelligence, and one other institution. Published on the ninth of October. Its code repository is worked out: about two hundred source files, with a readme.
Continual learning asks a model to accumulate what it has experienced and carry it over to new tasks. There is substantial research on it, but almost all of it sits in non-embodied settings. Agents that act inside an environment, with a body and a world around them, have largely been left out. The idea of continual learning has not been extended to embodied environments, and without a way to measure it there, nobody can say how well self-evolving embodied agents actually accumulate and transfer what they learn. That is the gap this work sets out to fill.
EmbodiedCLBench is presented as the first benchmark in embodied simulation for measuring the continual learning ability of self-evolving agents. Its central principle is compositional generalization. The question it puts to an agent is whether it can first learn from basic tasks, and then recombine the skills it acquired to solve advanced tasks that are complex and that it has never seen.
The design follows that principle in two tiers. Basic tasks are where experience is gathered. Advanced tasks are where that experience is supposed to pay off, through recombination rather than repetition. On top of this, the authors run extensive experiments across several agent harnesses and several learning methods, so that the limits they find are not tied to a single setup. Testing on unseen advanced tasks is what keeps the measurement honest: an agent cannot pass by memorizing what it practised, only by recombining it.
Several patterns hold consistently. Under a zero-shot setting, the advanced tasks can hardly be solved at all. Experience from the basic tasks changes that, producing consistent improvement. That benefit is also stable: it holds up even as task complexity increases.
The limitation is in scaling. The improvement does not grow in step with the number of learning samples. Giving agents more experience does not help them further, because current agents cannot extract meaningful information from the additional experience. Learning from a little works; learning from more, so far, does not add much.
The authors read these results as a sign that continual learning is a fundamental capability that remains underexplored for embodied agents. The benchmark, with its code and dataset released, is offered as a resource for building self-evolving agents that can keep learning inside embodied environments, and especially for working on the part that does not yet scale.
Paper Quest · 7 chapters · about 36 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
Agents are said to learn from experience. In a body, in a world, can anyone check?
You want to know whether agents acting in a simulated home can learn from experience and carry it to new tasks. Most continual learning research ignores embodied settings.
The road ahead
- 1 · The problem ~7 min No dedicated benchmark yet measures whether agents acting in a simulated home really learn from experience, because continual learning tests largely ignore embodied settings.
- 2 · What came before ~3 min
- 3 · The key idea ~9 min Let agents learn from basic household tasks, then test them on unseen advanced tasks that can only be solved by recombining those skills.
- 4 · Choose your own research ~3 min
- 5 · How it works ~3 min
- 6 · The experiment ~6 min You’ll guess: In the embodied continual learning benchmark, did agents keep improving as they were given more learning samples from basic tasks?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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