MAMHOI: Factorizing Scene-Aware Human-Object Interaction through Affordances
Mingyuan Lei, Yoonchang Sung, Tat-Jen Cham
Nanyang Technological University
Published October 8, 2026 · on the feed October 12, 2026 · ▲ 1 · arXiv 2610.12416
The abstract
Generating realistic human-object interactions (HOI) in complex 3D scenes requires two complementary capabilities: reasoning about interaction feasibility in the environment and synthesizing realistic human-object motion. However, supervision for these capabilities is rarely available jointly at scale. Human-scene datasets provide rich information about environment-aware motion, while human-object datasets capture detailed interaction dynamics, yet paired human-object-scene data remain scarce. We present MAMHOI, an affordance-mediated factorization for scene-aware human-object interaction generation. MAMHOI factorizes scene-aware HOI generation through an explicit motion-affordance interface between scene understanding and motion synthesis: a scene-conditioned model first predicts where and how an interaction can be feasibly executed, and an affordance-conditioned HOI model then generates the corresponding human-object motion. This factorization allows scene understanding and interaction dynamics to be learned from complementary sources of supervision without requiring paired human-object-scene data. Experiments in complex indoor environments show that MAMHOI reduces object--scene penetration while better preserving human--object interaction quality, yielding more realistic and physically feasible scene-aware interactions. Project page: https://leimingyuan.github.io/MAMHOI-project-page/
The Brief
2:06A short podcast summary of the paper. Written and voiced by AI.
Transcript
MAMHOI. Factorizing Scene-Aware Human-Object Interaction through Affordances. By Mingyuan Lei and two others, from Nanyang Technological University. Published on the eighth of October. Its code repository is a placeholder: a readme, and nothing to run yet.
Generating a realistic interaction between a person and an object inside a complex 3D scene takes two abilities at once. One is reasoning about whether an interaction is feasible in that environment. The other is synthesizing convincing motion of the human and the object together. The difficulty is supervision. Human-scene datasets are rich in motion that respects the environment. Human-object datasets capture the detailed dynamics of an interaction. Data that pairs human, object and scene together is scarce. Each kind of data teaches one of the two abilities, and almost none teaches both at once.
MAMHOI answers with a factorization. Between scene understanding and motion synthesis it places an explicit interface built on motion affordances, so the problem splits into two halves that can each be learned from the data that suits it.
A scene-conditioned model goes first, predicting where and how an interaction can feasibly be carried out. An affordance-conditioned interaction model then takes that prediction and generates the matching human-object motion. Because the affordance sits between them, scene understanding and interaction dynamics are learned from complementary sources of supervision, and paired data covering human, object and scene is no longer required.
Experiments in complex indoor environments show that MAMHOI reduces penetration between the object and the scene, while better preserving the quality of the interaction between human and object. Those two measures pull in different directions: one asks whether the object respects the room, the other whether the person and the object still move together convincingly. Improving the first while keeping the second is the outcome reported, and the result is scene-aware interaction that is more realistic and more physically feasible.
The move here is to stop waiting for the dataset that does not exist. Two kinds of data already cover the two halves of the task, and a shared affordance interface is what lets each half be trained on its own kind.
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