RoboQuest: Generalist Physical Agents that Search, Inspect and Test
Liu Renhang, Navonil Majumder, Tej Deep Pala, Soujanya Poria
Nanyang Technological University
Published October 7, 2026 · on the feed October 8, 2026 · ▲ 3 · arXiv 2610.10388
The abstract
Recent advances in multimodal foundation models have made them capable generalist physical agents for a range of manipulation tasks. However, successful operation in an unfamiliar environment may require an agent to seek task-relevant information through interaction when it is absent from the observations: it may need to determine where a relevant object is, inspect an unobserved property, or discover the effect of an unfamiliar tool. We thus introduce RoboQuest, a benchmark for goal-directed embodied exploration, where agents must actively acquire task-relevant information through physical interaction, use the resulting evidence to adapt subsequent actions, and autonomously decide when to commit to task completion. RoboQuest comprises ten mobile manipulation tasks centered on three forms of uncertainty: search, manipulation-based inspection, and interactive testing. We evaluate five frontier multimodal agents through a common visuomotor interface, as well as a π_{0.5} policy fine-tuned on the full-episode demonstrations we release. The best agent succeeds in only 23\% of the episodes, and the fine-tuned policy almost never succeeds. Isolated tests of the execution skills the tasks are built from, with the hidden information supplied, show that the agents can carry out most of the required actions, and our failure analysis attributes only a minority of the failures to execution. Our failure analysis further finds that the agents often stop exploring too early as they make decisions before observing the required evidence for task completion. We also find that agents rarely prevent or repair the disturbances caused by their exploration. Moreover, learning by trial and error remains difficult for most models.
The Brief
2:54A short podcast summary of the paper. Written and voiced by AI.
Transcript
RoboQuest. Generalist Physical Agents that Search, Inspect and Test. By Liu Renhang and three others, from Nanyang Technological University. Published on the seventh of October.
Multimodal foundation models have become capable generalist physical agents across a range of manipulation tasks. Operating in an unfamiliar environment can ask for something more than manipulation, though. Sometimes the information a task needs is simply not in the observations. The agent may have to work out where a relevant object is. It may have to inspect a property it cannot see from where it stands. It may have to discover what an unfamiliar tool does. In each of those cases, looking harder at the scene will not help. The agent has to go and get the information through interaction, and that is the ability this benchmark sets out to measure.
RoboQuest is a benchmark for goal-directed embodied exploration. It asks three things of an agent, and they come in sequence. First, it must actively acquire task-relevant information through physical interaction. Second, it must use the evidence it gathers to adapt what it does next. Third, it must decide for itself when it knows enough to commit to completing the task. That last requirement is easy to overlook. Nobody tells the agent when the exploring is over.
The benchmark has ten mobile manipulation tasks, organised around three forms of uncertainty. The first is search, which is about where something is. The second is inspection through manipulation, which is about a property that only handling reveals. The third is interactive testing, which is about what something does. Five frontier multimodal agents are evaluated through a common visuomotor interface. So is a pi zero point five policy, fine-tuned on full-episode demonstrations that the authors release. To separate knowing from doing, the execution skills the tasks are built from are also tested in isolation, with the hidden information handed to the agent directly.
The best agent succeeds in only twenty-three percent of episodes, and the fine-tuned policy almost never succeeds. Execution is not the main obstacle. In the isolated tests, where nothing has to be discovered, the agents can carry out most of the actions required, and the failure analysis attributes only a minority of failures to execution. The larger problem is stopping too early. Agents often make decisions before they have observed the evidence the task requires, committing to an answer they have not yet earned.
Two further patterns appear. Agents rarely prevent or repair the disturbances their own exploration causes, so looking around leaves the scene changed in ways they do not deal with. And learning by trial and error remains difficult for most models.
The benchmark draws a line between acting and finding out. The agents evaluated here can mostly perform the moves once they are told what is hidden. What they lack is the patience to gather evidence before committing, and the care to deal with what their looking has disturbed. That places the gap in exploration and judgement rather than in motor skill, and it is the isolated execution tests that make the distinction possible.
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