MIMESIS: Learning User Simulators as Training Environments for Interactive Agents

Hoang Phan, Dat Huynh, Andrey Zhmoginov, Qi Zeng, Wancen Mu, Yue Cao, Shengjie Bi, Yun He and 2 others

Published October 7, 2026 · on the feed October 8, 2026 · ▲ 24 · arXiv 2610.09484

AgentsLanguage & dialogueLLM training & RL arXiv ↗Hugging Face ↗Weights ↗

The abstract

Training and evaluating interactive language agents typically requires rich user interactions, yet collecting human feedback is expensive and difficult to scale. Simulated users offer a scalable alternative, but they must both resemble real user behavior and provide useful learning experiences for agents. In contrast, most agent-training frameworks rely on off-the-shelf assistant LLMs, whose helpfulness can make them overly cooperative, explicit, and behaviorally homogeneous compared with real users. We introduce MIMESIS, a purpose-built user simulator trained on human conversations with explicit reasoning supervision and 13 realistic behavioral patterns derived from real user interactions. Empirically, our 9B model achieves a SOUL-Index of 65.7, surpassing the strongest frontier model. Compared with Claude-Opus-5, the strongest baseline on RealUserSim and SimulatorArena, MIMESIS improves behavioral fidelity by 13.4 points and reduces Turing distance by 3.6 points, respectively. We then freeze the simulator and train an agent by interacting with the frozen simulator using multi-turn reinforcement learning. Across eight environments, training with MIMESIS yields better agent performance than training with GPT-5.5 under all nine unseen user simulators, demonstrating stronger generalization to new user simulators. Moreover, we propose Coached On-Policy Self-Distillation (CSD), which leverages simulator-generated private reasoning traces and subsequent utterances as feedback on how well the agent addresses user needs. A coach converts this information into concise coaching notes that describe how the agent can better anticipate user needs and adapt its behavior over the course of an interaction. CSD turns this feedback into dense, token-level supervision beyond sparse task rewards, yielding further gains across all nine evaluation user models.

The Brief

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A short podcast summary of the paper. Written and voiced by AI.

Transcript

MIMESIS. Learning User Simulators as Training Environments for Interactive Agents. By Hoang Phan and nine others. Published on the seventh of October.

Interactive language agents need users to learn from. Training and evaluating them typically requires rich user interactions, and collecting human feedback at that volume is expensive and hard to scale. Simulated users are the obvious substitute, but a simulator has two jobs. It has to resemble how real users behave, and it has to give the agent a useful learning experience. Most agent-training frameworks hand that role to an off-the-shelf assistant model. The trouble is that an assistant is built to be helpful, and that helpfulness makes it a poor stand-in for a person. Compared with real users, it tends to be overly cooperative, overly explicit, and behaviorally homogeneous.

MIMESIS is a purpose-built user simulator rather than a borrowed assistant. It is trained on human conversations, with explicit reasoning supervision, and with thirteen realistic behavioral patterns derived from real user interactions. The aim is a simulated user that behaves like the people an agent will actually meet, and that can then serve as a training environment.

The work proceeds in stages. First the simulator itself is trained. Then it is frozen, and an agent is trained by interacting with the frozen simulator through multi-turn reinforcement learning. On top of that, the authors propose Coached On-Policy Self-Distillation, or CSD. The simulator produces private reasoning traces alongside its utterances, and CSD treats those traces and the utterances that follow as feedback on how well the agent is addressing the user's needs. A coach turns that information into concise coaching notes, describing how the agent could better anticipate those needs and adapt its behavior as the interaction unfolds. The result is dense, token-level supervision, going beyond the sparse reward a task provides at the end.

The simulator is measured first. The nine billion parameter model reaches a SOUL-Index of sixty-five point seven, surpassing the strongest frontier model. The strongest baseline on RealUserSim and SimulatorArena is Claude-Opus-5. Against it, MIMESIS improves behavioral fidelity by thirteen point four points on the first, and reduces Turing distance by three point six points on the second.

Then the agents trained against it. Across eight environments, an agent trained with MIMESIS performs better than one trained with GPT-5.5 as the simulated user, and that holds under all nine unseen user simulators used for evaluation. The authors read this as stronger generalization to new user simulators. Adding CSD yields further gains across all nine evaluation user models.

The thread running through the paper is that the user in the loop is part of the training signal, not just its delivery mechanism. A user who is too agreeable teaches an agent very little about real people. MIMESIS replaces that user with one trained to behave realistically, and then mines the simulator's own hidden reasoning for a second, denser kind of feedback.

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