RLHND: Video Foundation Models as Physically Grounded Hand Trackers for Robot Learning

Seungjun Moon, Subin Jeon, Sangwoo Kim, Hanbyul Joo, Jinwoo Shin

RLWRLD · KAIST · Seoul National University

Published October 7, 2026 · ▲ 37 · arXiv 2610.09455

VideoRobotics & embodied Empty repo arXiv ↗Hugging Face ↗

The abstract

Recently, approaches that leverage human video datasets for robot policy training have become increasingly prevalent. However, most existing hand trackers regress pose from cropped frames with limited priors on hand motion and object interaction, resulting in inaccurate and physically inconsistent estimates. Moreover, the lack of physical cues, e.g., contact and force, limits the use of human videos for robot policy training. To this end, we propose RLHND, a video foundation model-based hand tracking model that jointly estimates hand pose and realistic tactile information from monocular egocentric videos. RLHND turns the pre-trained Cosmos 3 video diffusion backbone into a deterministic clip-level feature extractor via clean-latent conditioning, carrying its learned priors on hand motion and hand-object interaction into tracking. For pose estimation, RLHND (i) predicts hand poses with anatomically plausible joint angles and (ii) enables optional conditioning on the shape parameter to maintain consistent hand shape within the same video and even across videos recorded by the same actor. For tactile estimation, a separate tactile expert stream, trained with the pose stream frozen, predicts dense contact and force over the hand surface. We further adopt LBS-based feature spreading to enable vertex-wise feature extraction without costly per-vertex attention. RLHND achieves state-of-the-art performance across various benchmark datasets for pose estimation, while also achieving state-of-the-art performance in contact and force estimation. Moreover, we demonstrate the utility of RLHND for robot learning through retargeting results and real-world robot experiments. The code will be publicly available at https://seungjun-moon.github.io/rlhnd/.

The Brief

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A short podcast summary of the paper. Written and voiced by AI.

Transcript

RLHND. Video Foundation Models as Physically Grounded Hand Trackers for Robot Learning. By Seungjun Moon and four others, from RLWRLD, KAIST, and one other institution. Published on the seventh of October. Its code repository is a placeholder: a readme, and nothing to run yet.

Training robot policies from videos of humans has become increasingly common. But the hand trackers that turn those videos into usable data have two shortcomings. Most regress pose from cropped frames, with only limited priors on how hands move and how they interact with objects, and the resulting estimates are inaccurate and physically inconsistent. On top of that, they lack physical cues such as contact and force, which limits how useful human video can be for training a robot.

RLHND is a hand tracking model built on a video foundation model. From monocular egocentric video, it jointly estimates hand pose and realistic tactile information. The central move is to borrow what a large video model already knows. RLHND turns the pre-trained Cosmos 3 video diffusion backbone into a deterministic, clip-level feature extractor, using clean-latent conditioning, so that the backbone's learned priors on hand motion and hand-object interaction carry over into tracking.

On the pose side, RLHND predicts hand poses with anatomically plausible joint angles. It also allows optional conditioning on the hand's shape parameter. That keeps hand shape consistent within one video, and even across different videos recorded by the same actor.

On the tactile side, a separate tactile expert stream predicts dense contact and force across the surface of the hand. It is trained with the pose stream frozen, so the two are learned in sequence. To extract features for each vertex of the hand without paying for costly attention over every vertex, the authors adopt LBS-based feature spreading.

RLHND achieves state-of-the-art performance on pose estimation across a range of benchmark datasets. It also reaches state-of-the-art performance in contact and force estimation. Beyond the benchmarks, the authors show its usefulness for robot learning through retargeting results and through experiments with a real robot.

Those two halves of the evaluation answer the two shortcomings the paper started from. The pose results speak to accuracy and physical consistency, the complaint against trackers that regress from cropped frames. The contact and force results speak to the missing physical cues. And the retargeting and real-world robot experiments close the loop, showing the estimates being put to work for the purpose that motivated them: policy training from human video.

The design treats physical grounding as part of tracking, not an afterthought. A video model's sense of how hands move and touch things is brought in as the feature extractor, and contact and force are estimated alongside pose. The aim is human video that tells a robot not only where a hand went, but what it pressed on along the way. The authors state that code will be made publicly available.

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