PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation
Yu Zhang, Xudong Xu, Xingang Pan
S-Lab, Nanyang Technological University · Shanghai Artificial Intelligence Laboratory
Published October 18, 2026 · on the feed October 21, 2026 · ▲ 10 · arXiv 2610.07609
The abstract
Neural simulation of high-fidelity deformable bodies is a foundational challenge in computer graphics and physical AI. Long-horizon prediction for high-resolution 3D volumetric meshes is hard: autoregressive methods are prone to error accumulation, while direct multi-frame prediction at native resolution is computationally prohibitive. This motivates a compact spatiotemporal latent representation, which is largely unexplored for mesh-based volumetric physics. Meanwhile, it remains unclear whether deterministic regression or generative diffusion is the more suitable predictive paradigm. To address these coupled challenges, we introduce PhysLDM, a unified latent-diffusion paradigm for one-shot deformable simulation. Its core is a holistic spatiotemporal VAE that avoids the "staircase" artifacts of standard temporal compression (e.g., video VAEs), achieving ~2.48 mm reconstruction precision on meter-scale scenes at up to 78x token compression. Based on this reliable latent space, we systematically compare regression and diffusion methods. Our experiments uncover a key modeling insight: complex deformable dynamics are often chaotic, and in this regime deterministic regression tends to produce non-physical averages, whereas diffusion better models their distribution. Accordingly, we employ a latent diffusion model that effectively learns from chaotic data to generate physically plausible trajectories. Trained purely kinematically on an Objaverse-scale dataset, a single PhysLDM generalizes zero-shot to unseen OOD datasets. Its differentiability further enables efficient solution of inverse problems and higher-order design optimization. To our knowledge, PhysLDM is the first high-fidelity spatiotemporal autoencoder and latent-diffusion paradigm for volumetric deformable dynamics, offering a scalable and robust approach to neural simulation. Project Page: https://yucrazing.github.io/physldm/
The Brief
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Transcript
PhysLDM. Latent Diffusion for High-Fidelity Deformable Simulation. By Yu Zhang and two others, from S-Lab at Nanyang Technological University and the Shanghai Artificial Intelligence Laboratory. Published on the eighteenth of October. No code repository is linked to it.
Simulating deformable bodies at high fidelity with a neural network is a foundational challenge for computer graphics and for physical AI. The hard case is long-horizon prediction on high-resolution, three-dimensional volumetric meshes, and the two standard routes each break there. Autoregressive methods step forward one frame at a time and accumulate error as they go. Predicting many frames at once at native resolution avoids that, but is computationally prohibitive. What the situation calls for is a compact latent representation across both space and time, and for mesh-based volumetric physics that is largely unexplored.
A second question sits alongside the first. Even with a good latent space, it is not clear whether the predictor should be deterministic regression or generative diffusion. The authors treat these as coupled problems and answer both.
PhysLDM is a unified latent-diffusion paradigm for one-shot deformable simulation. Its core is a holistic spatiotemporal VAE, an autoencoder that compresses space and time together. That matters because standard temporal compression, of the kind used in video VAEs, produces what the authors call staircase artifacts, and the holistic design avoids them. The result is a latent space they describe as reliable: about two point four eight millimeters of reconstruction precision on meter-scale scenes, at up to seventy-eight times token compression.
With that latent space in hand, they compare regression and diffusion systematically, and the comparison is where the modeling insight comes from. Complex deformable dynamics are often chaotic. In that regime, deterministic regression tends to produce non-physical averages, while diffusion better captures the distribution of outcomes. So PhysLDM uses a latent diffusion model, which learns effectively from chaotic data and generates physically plausible trajectories. The model is trained purely kinematically on an Objaverse-scale dataset.
The reasoning behind that choice is easy to picture. When a system is chaotic, a tiny difference at the start can lead to very different outcomes later. A regression model trained to give one answer is pushed toward the middle of all those outcomes, and the middle of several plausible motions is often a motion that no real body would make. A generative model can instead pick one plausible outcome from the spread, which is what a simulation needs to show.
The abstract reports three outcomes beyond the reconstruction numbers, which already said the latent space loses very little: millimeter-level precision on scenes a meter across, with dozens of times fewer tokens. A single PhysLDM generalizes zero-shot to unseen out-of-distribution datasets. Because the whole pipeline is differentiable, it can solve inverse problems efficiently, and it supports higher-order design optimization. And, to the authors' knowledge, it is the first high-fidelity spatiotemporal autoencoder and latent-diffusion paradigm for volumetric deformable dynamics.
Two choices carry the work, and each answers one half of the original difficulty. Compressing space and time together, without the staircase, makes predicting a whole trajectory in one shot affordable. Choosing diffusion over regression respects the fact that chaotic dynamics have no single right answer to average toward. The authors pitch the combination as a scalable and robust approach to neural simulation.
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