AutoGUIWorld: Image Generators as Visual World Models for GUI Agent
Cheng Yang, Yifan Wu, Yutao Huang, Zhaohua Zhang, Beiduo Chen, Muxi Chen, Chenchen Zhao, Hexuan Deng and 13 others
Hunyuan AI Data Team
Published October 1, 2026 · on the feed October 2, 2026 · ▲ 56 · arXiv 2610.01215
The abstract
GUI agents require high-quality interaction trajectories to learn how software environments respond to actions, maintain state, and support multi-step workflows. However, the diversity of available trajectories is constrained by the applications, interface states, and workflows accessible in the underlying environments. Expanding this coverage requires deploying increasingly diverse and complex software, with specialized applications imposing additional installation, configuration, and runtime costs. We introduce AutoGUIWorld, a data generation framework that combines the visual priors of image generators with the task knowledge of a planner to synthesize GUI interaction trajectories without deploying or running the corresponding software environments. AutoGUIWorld samples initial GUI scenes from structured specifications of operating-system context, visual appearance, and interface state, and generates tasks conditioned on those scenes. A planner then specifies atomic actions and their intended visual consequences, while an image generator iteratively edits the current screenshot to produce subsequent observations. Action grounding and transition-level quality filtering yield 79,266 spatially annotated step-level training samples across Ubuntu, Windows, macOS, and Chrome. Fine-tuning Qwen3.5-35B-A3B on AutoGUIWorld trajectories improves the mean task score on OSWorld from 33.0% to 40.8% and the task success rate on ScienceBoard from 14.0% to 32.2%. These results show that generated trajectories improve GUI-agent performance on real desktop and scientific tasks.
The Brief
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Transcript
AutoGUIWorld. Image Generators as Visual World Models for GUI Agent. By Cheng Yang and twenty others, from the Hunyuan AI Data Team. Published on the first of October. Its code repository is worked out: about sixty-five source files, with a readme.
GUI agents need high-quality interaction trajectories to learn how software responds to actions, maintains state, and supports multi-step workflows. The diversity of those trajectories is capped by the environments they are collected in: which applications, interface states and workflows those environments make accessible. Expanding the coverage means deploying ever more diverse and complex software. Specialised applications add their own installation, configuration, and runtime costs on top. Every new kind of trajectory has a deployment bill attached.
AutoGUIWorld removes the deployment. It is a data generation framework that synthesises GUI interaction trajectories without deploying or running the corresponding software at all. Two sources of knowledge are combined. An image generator contributes visual priors about what interfaces look like, and a planner contributes task knowledge about what should happen. Together, the image generator serves as a visual world model of the software.
Generation begins from structured specifications of operating-system context, visual appearance, and interface state. Initial GUI scenes are sampled from those specifications, and tasks are generated conditioned on the scenes. A planner then specifies atomic actions along with their intended visual consequences. The image generator iteratively edits the current screenshot to produce each subsequent observation, so the trajectory unfolds as a sequence of edited screenshots. The division of labour is the point. The planner knows what a task requires and what each action should change on screen. The image generator knows what a screen looks like, and turns the planner's intent into the next frame. Neither has to run the application.
Two filters finish the job: action grounding, and transition-level quality filtering. What comes out is seventy-nine thousand two hundred and sixty-six spatially annotated step-level training samples, across Ubuntu, Windows, macOS, and Chrome. Four platforms, none of them installed or run to produce the data.
The test is fine-tuning Qwen3.5-35B-A3B on AutoGUIWorld trajectories. On OSWorld, the mean task score rises from thirty-three percent to forty point eight percent. On ScienceBoard, the task success rate rises from fourteen percent to thirty-two point two percent. Both are real desktop and scientific tasks, while the training trajectories never touched running software.
None of the training screens came from a running application, yet the agent improves on real ones. That is the claim the numbers carry: generated trajectories, built by editing screenshots under a planner's direction, are enough to raise GUI-agent performance on actual desktop and scientific work.
Paper Quest · 7 chapters · about 41 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
Every new piece of software costs setup before it yields a single training example. The wall here is deployment.
You want to train an agent that operates desktop software from screenshots, mouse clicks and keystrokes. It needs many multi-step interaction trajectories showing how screens respond to each action.
The road ahead
- 1 · The problem ~7 min GUI agents learn from recorded interaction trajectories, but every trajectory needs real software installed and running, so the data stays narrow.
- 2 · What came before ~3 min
- 3 · The key idea ~9 min An image generator edits each screenshot into the next one, a planner says what should happen, and grounding plus filtering keep only faithful steps.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Sample a scene, write a task for it, plan actions and effects, edit screenshots step by step, then ground and filter the steps.
- 6 · The experiment ~6 min You’ll guess: After fine-tuning Qwen3.5-35B-A3B on AutoGUIWorld's generated trajectories, what task success rate did it reach on ScienceBoard, starting from 14.0%?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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