WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents

Ziyan Jiang, Jingbo Yang, Jiabao Ji, Yujian Liu, Qiucheng Wu, Tommi Jaakkola, Yang Zhang, Shiyu Chang

UC Santa Barbara · MIT CSAIL · MIT-IBM Watson AI Lab

Published September 30, 2026 · on the feed October 1, 2026 · ▲ 95 · arXiv 2609.40325

Vision & multimodalAgents3D, worlds & games Full code arXiv ↗Hugging Face ↗Dataset ↗

The abstract

As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.

The Brief

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Transcript

WorldAuditBench. Interactive 3D World Auditing with Multimodal Agents. By Ziyan Jiang and seven others, from UC Santa Barbara, MIT CSAIL, and one other institution. Published on the thirtieth of September. Its code repository is worked out: about one thousand source files, with a readme.

Interactive 3D worlds are increasingly used to study intelligent behaviour, and that makes it important to find what is wrong with them efficiently. The anomalies are things like floating objects, walls you can walk through, or objects that do not fit the scene around them. Multimodal AI systems, both vision-language models and vision-language-action models, have shown potential for automating this kind of audit. But auditing a 3D world is hard in a particular way. It needs two distinct capabilities tightly coupled together.

One is action: navigating the world and searching for anomalies systematically and efficiently. The other is visual reasoning: understanding the environment and spotting anomalies from multimodal observations. Whether multimodal agents can actually couple the two, using visual reasoning to notice a possible anomaly and then taking actions to confirm it, remains largely unexplored.

WorldAuditBench measures exactly that coupling, through the task of world auditing. An agent is placed in a simulated 3D environment and has to find the anomalies in it, under a fixed exploration budget. It cannot audit what it never sees, and it cannot report what it sees but fails to understand. So the task asks for both halves at once: gathering evidence by moving, and interpreting that evidence by looking.

The benchmark has two hundred and thirteen anomaly tasks across thirteen environments, built with Unreal Engine five and with Three.js, and spanning five families of anomaly. Five frontier models are evaluated under two auditing paradigms. In the first, a VLA explores, and a VLM then identifies anomalies from what was gathered. In the second, a single end-to-end VLM agent lets its visual reasoning directly guide which actions it takes.

The two paradigms are two answers to the coupling question. The first splits the work, handing movement to one model and judgement to another, so the looking happens only after the exploring is done. The second keeps both in one loop, so that what the agent thinks it sees can decide where it goes next. Comparing them under the same budget is a way of asking whether that tighter coupling actually helps current models.

Across the evaluated models and both paradigms, success rates run from six point six percent at the low end to forty-two point three percent at the top. Humans reach eighty-three point four percent. Even the best configuration, in other words, lands at roughly half of human performance, and the results sit substantially below people across the board.

A world can look right in every frame and still have a wall you can walk through. Catching that requires an agent that looks, suspects, and then goes and checks. WorldAuditBench turns that loop into a testbed for how multimodal agents couple action with visual reasoning, and its first readings show current models still struggle to gather and interpret evidence while they explore.

Paper Quest · 7 chapters · about 36 min

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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Every quest starts with a wall. Here it is a wall you can walk straight through.

You maintain 3D worlds that other researchers use to test agents. Somewhere a chair hovers above the floor, a solid wall lets you walk through it, and a plant vanishes once you look away.

The road ahead

  1. 1 · The problem ~7 min Simulated 3D worlds hide defects that a picture cannot always show, and you want to know if multimodal models could find them.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Finding defects in a 3D world needs action and visual reasoning working together, and the benchmark compares two ways of joining them.
  4. 4 · Choose your own research ~3 min
  5. 5 · How it works ~3 min
  6. 6 · The experiment ~6 min You’ll guess: On WorldAuditBench, what was the best success rate any frontier model reached across the two auditing paradigms?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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