OSWorld-Science: A Benchmark of Computer Use Agents for Learning and Using Scientific Software

Dingyuan Dai, Heli Qi, Lei Liu, Yinxi Li, Baiding Chen, Zijun Dou, Qingcheng Zeng, Qi Kang and 23 others

Tsinghua University · University of California, Los Angeles · RIKEN AIP · University of Waterloo · Carnegie Mellon University · Yale University

Published September 30, 2026 · on the feed October 1, 2026 · ▲ 56 · arXiv 2609.39903

AgentsVision & multimodalScience & medicine Full code arXiv ↗Hugging Face ↗Dataset ↗

The abstract

Scientific software presents a demanding test for computer-using agents based on visual language models (VLMs): completing a research workflow requires interpreting specialized interfaces, manipulating scientific objects, and producing verifiable results. We thus introduce OSWorld-Science, a benchmark and evaluation environment that combines scientifically meaningful tasks, artifact-based evaluation, and an efficient agent harness for studying computer use in the scientific domain. The benchmark contains 12 VLMs and 146 high-quality tasks across several scientific domains and software configurations, covering workflows such as molecular drawing and retrosynthesis, pathology image analysis, statistical computing, and physical simulation. Tasks are developed through expert proposals and iterative human--AI co-design, with selection guided by scientific value and difficulty. Task-specific execution-based evaluators inspect application states and generated artifacts, including molecular structures, segmentation masks, plots, and numerical results, and award partial credit for incomplete outcomes. Our special harness integrates model adapters, interaction-loop control, and trajectory logging to support comparisons of models and interaction strategies. Our results show that current state-of-the-art VLMs with a strong harness still face challenges in addressing key questions in the scientific domains. We also analyze the benchmarking results across multi-linguistics, reasoning efforts, context length and other factors and derive several important conclusions and directions to assist future development. Overall, we provide an integrated framework connecting expert-defined scientific goals to verifiable software outcomes, enabling systematic evaluation of both agent capabilities and harness design in scientific workflows.

The Brief

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Transcript

OSWorld-Science. A Benchmark of Computer Use Agents for Learning and Using Scientific Software. By Dingyuan Dai and thirty others, from Tsinghua University, UCLA, and fourteen other institutions. Published on the thirtieth of September. Its code repository is worked out: about one hundred and twenty source files, with a readme and a licence.

Agents that use a computer through a visual language model face a hard test in scientific software. Getting through a research workflow means making sense of specialised interfaces, manipulating scientific objects, and producing results that can be verified. The authors set out to study computer use in that domain specifically, which needs tasks with real scientific meaning, a way to check what the agent actually produced, and a harness efficient enough to run comparisons.

OSWorld-Science supplies all three, as a benchmark and an evaluation environment together. What it measures is whether an agent completes a scientific task in the software, judged by the artifacts and application state it leaves behind. Evaluators are specific to each task and based on execution. They inspect the state of the application and the artifacts the agent generated, such as molecular structures, segmentation masks, plots, and numerical results. Incomplete outcomes earn partial credit rather than nothing. The judgment, in other words, rests on what the agent actually made inside the software, not on how its actions looked along the way. Whether a molecule was drawn as asked, or a plot shows what it should, is checked on the molecule or the plot itself.

The benchmark has one hundred and forty-six high-quality tasks across several scientific domains and software configurations, with twelve visual language models evaluated. Workflows include drawing molecules and planning retrosynthesis, analysing pathology images, statistical computing, and physical simulation. Experts proposed the tasks, which were then refined through iterative co-design between humans and AI, and chosen for their scientific value and their difficulty. The accompanying harness integrates model adapters, control of the interaction loop, and trajectory logging, so that both models and interaction strategies can be compared. Logging every trajectory means a run can be examined afterwards, not just scored.

Even the current state-of-the-art models, running inside a strong harness, still struggle with key questions in these scientific domains. A strong harness, then, does not close the gap on its own, even for the best models tested. The authors also break the results down by factors that include multiple languages, reasoning effort, and context length, and from that analysis they draw several conclusions and directions for future development.

The thread tying it together is verifiability. A goal defined by a scientist is connected to an outcome that can be checked in the software itself, and the same framework then serves two purposes: measuring what agents can do, and measuring how much the design of the harness around them matters in scientific work.

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Chapter 1 🧩 · The problem

Agents can click around a desktop. Can they do science there?

You want to know whether computer-using agents can do real science: draw a molecule, analyse a pathology slide, run a simulation, all inside professional software.

The road ahead

  1. 1 · The problem ~7 min Testing whether an agent can do real science inside professional software is hard, because scientific outputs are varied and watching clicks does not show correctness.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Judge each scientific run by what the agent actually produced, on expert-designed tasks, with partial credit and a harness that logs every run.
  4. 4 · Choose your own research ~3 min
  5. 5 · How it works ~3 min
  6. 6 · The experiment ~6 min You’ll guess: Running inside a strong harness, how did state-of-the-art visual language models fare on the scientific software tasks?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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