Beyond the Current Scene: Event-Referential Grasping with Active View Selection

Hyunjoon Lee, Haebeom Jung, Eunsung Cha, Daeun Lee, Yu-Chiang Frank Wang, Jaesung Choe, Jaesik Park

Seoul National University · NVIDIA

Published September 30, 2026 · on the feed October 2, 2026 · ▲ 50 · arXiv 2609.39375

The abstract

A robot that observes people interacting with objects should be able to carry out later requests that refer back to those interactions. Such requests may specify a grasp target by the role it played in a past event rather than by its name or appearance. Moreover, the target may no longer be visible when the robot is asked to act. We present BeyondSCe, a zero-shot robotic grasping system for this event-referential setting. Given the event history and the current scene, the system identifies the requested object or part and localizes it for grasping. If the target is occluded, it combines an event prior recovered from the history with current scene geometry to select camera viewpoints likely to reveal the target. The system uses pretrained models without additional task-specific training. In real-robot experiments with a single wrist-mounted RGB-D camera, it achieves grasp success rates of 76% and 77% for initially visible and occluded targets, respectively, compared with 40% and 55% for the strongest baseline in each condition. On four additional scenes with heavy occlusion, it increases grasp success rates from 75% to 95% while reducing the mean number of views from 3.35 to 2.20, compared with an active-perception baseline given the target's ground-truth 3D bounding box.

The Brief

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A short podcast summary of the paper. Written and voiced by AI.

Transcript

Beyond the Current Scene. Event-Referential Grasping with Active View Selection. By Hyunjoon Lee and six others, from Seoul National University and NVIDIA. Published on the thirtieth of September. Its code repository is a placeholder: a readme, and nothing to run yet.

Imagine a robot that has watched people handle objects, and is later asked to pick something up. The request may not name the object or describe how it looks. It may refer to the role the object played in an earlier event, the one somebody used a moment ago, say. And by the time the request arrives, the object may no longer be visible. Grasping from the current scene alone cannot satisfy that request, because both the meaning of the request and the location of the target lie partly in the past.

BeyondSCe is a zero-shot robotic grasping system built for this event-referential setting. It takes two inputs, the event history and the current scene, and from them identifies the requested object, or the requested part of one, and localizes it for grasping. The history is what lets it resolve a request phrased in terms of a past event, and the current scene is what tells it where to reach now. It relies on pretrained models and uses no additional task-specific training, which is what zero-shot means here: nothing in the system was trained for this particular kind of request.

Occlusion is handled actively. When the target cannot be seen, the system recovers an event prior from the history and combines it with the geometry of the current scene. Together these guide the choice of camera viewpoints that are likely to reveal the target, so the robot looks where the past suggests the object went, rather than searching blindly. Two sources of evidence are joined here. The history says roughly where the target ought to be, and the geometry in front of the camera says which viewpoints could actually see that place.

Real-robot experiments use a single wrist-mounted RGB-D camera. For targets that are initially visible, grasp success is seventy-six percent, against forty percent for the strongest baseline. For occluded targets it is seventy-seven percent, against fifty-five percent for the strongest baseline in that condition.

Four additional scenes with heavy occlusion compare it to an active-perception baseline that is given the target's ground-truth 3D bounding box. Grasp success rises from seventy-five percent to ninety-five percent, and the mean number of views falls from three point three five to two point two.

A last detail sharpens the result. The baseline in that heavy-occlusion test was told exactly where the target was, and BeyondSCe still grasped more often with fewer looks. Knowing what happened earlier, it seems, can stand in for being told where to look.

Paper Quest · 7 chapters · about 39 min

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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

A request that points to the past, and a target you cannot see. Where do you start?

You are a robot arm with one camera on your wrist. You watched a person move things around the table, and now they ask you to pick up the one they placed on the plate first.

The road ahead

  1. 1 · The problem ~6 min A request that points to a past moment, about an object now hidden, cannot be solved by looking only at the table as it is now.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~8 min Read the watched events to find which object is meant, use its last tracked positions as a prior, and pick camera views with scene geometry.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Identify the target from the history, build a prior if it is hidden, merge it with geometry, choose views, then localize and grasp.
  6. 6 · The experiment ~6 min You’ll guess: With a single wrist camera, how did the system's grasp success on targets hidden at first compare with targets that were visible?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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