Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation
Hanmo Chen, Chengcheng Liu, Tianxiao Chen, Zheyu Zhang, Siming Zheng, Jinwei Chen, Xu Yang, Cheng Deng and 2 others
Xidian University · vivo BlueImage Lab, vivo Mobile Communication Co., Ltd.
Published October 8, 2026 · on the feed October 12, 2026 · ▲ 65 · arXiv 2609.38748
The abstract
Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/VR and interactive gaming further require stereo audio to provide an immersive sense, which remains largely overlooked. Effective stereo audio requires the perceived sound location to evolve consistently with the motion of its corresponding visual source. We refer to this property as Dynamic Spatial Correspondence and propose StereoBind, a framework that binds visual source motion to stereo sound generation. StereoBind uses motion tracks to coordinate visual motion and stereo audio through three complementary mechanisms. Visual Motion Binding establishes source-aware audiovisual correspondence, the Spatial Track Encoder captures absolute source positions, and Residual Track RoPE models relative motion. For supervision and evaluation, we construct StereoWorld-29K, a large-scale stereo audio-video dataset with paired motion tracks, and StereoWorldBench for measuring audiovisual spatial consistency. Experiments show that StereoBind substantially improves spatial alignment in stereo audio generation over existing models while preserving overall audiovisual quality.
The Brief
2:19A short podcast summary of the paper. Written and voiced by AI.
Transcript
Hear the World in Stereo. Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation. By Hanmo Chen and nine others, from Xidian University and vivo BlueImage Lab at vivo Mobile Communication. Published on the eighth of October. Its code repository is a placeholder: a readme, and nothing to run yet.
Models that generate video and audio together have become strong at two kinds of agreement: semantic correspondence, and temporal synchronization. A third kind has been largely overlooked. Applications such as augmented and virtual reality, or interactive gaming, need stereo audio for a sense of immersion, and effective stereo means the place a sound seems to come from has to move consistently with the visual source producing it. The authors name this property Dynamic Spatial Correspondence.
StereoBind is a framework that binds the motion of a visual source to the stereo sound it generates. The common thread is motion tracks: they are what coordinates the visual motion with the stereo audio.
Three complementary mechanisms use those tracks. Visual Motion Binding establishes source-aware correspondence between sight and sound. The Spatial Track Encoder captures where each source is in absolute terms. Residual Track RoPE models how it moves relative to that. For supervision and evaluation, the authors build StereoWorld-29K, a large-scale stereo audio-video dataset paired with motion tracks, and StereoWorldBench, which measures audiovisual spatial consistency.
Experiments show that StereoBind substantially improves spatial alignment in stereo audio generation compared with existing models, while preserving overall audiovisual quality. The abstract states the result at that level, without figures. What it emphasises is the pairing: better spatial alignment, gained without giving up the quality that joint generation already had.
Reduced to one sentence, the proposal is that a moving sound should be generated from where its source is and how it is moving, with tracks of visual motion as the channel that carries that information from the picture into the stereo field. Each of the three mechanisms handles one part of that: which source a sound belongs to, where the source sits, and how it moves. The new dataset and benchmark exist because this property, Dynamic Spatial Correspondence, needed both supervision and a way to be measured before it could be improved.
Paper Quest · 7 chapters · about 22 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
The picture moves, but the sound stays put. That is the wall in this quest.
You build models that generate video with sound. They already match what is heard to what is seen, and when it is heard. But in VR and games, players also need to hear where a sound comes from.
The road ahead
- 1 · The problem ~2 min
- 2 · What came before ~3 min
- 3 · The key idea ~3 min
- 4 · Choose your own research ~3 min
- 5 · Build the method ~3 min
- 6 · The experiment ~3 min You’ll guess: When StereoBind improved spatial alignment of stereo audio, what happened to overall audiovisual quality?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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