EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making

Yuhan Guo, Jinming Liu, Liang Xu, Ziqiang Li, Jianguo Huang, Zhicheng Wang, Hu Zhu, Qiuyu Chen and 3 others

Shanghai Jiaotong University · Hong Kong Polytechnic University · Eastern Institute of Technology, Ningbo

Published October 1, 2026 · ▲ 70 · arXiv 2609.38334

The abstract

Large language models (LLMs) are increasingly deployed as agents for multi-step decision-making, yet transfer poorly to unseen environments. World-model methods address this by training agents to predict future observations, at the cost of additional training and errors that compound when predictions are used for planning. However, for LLM agents operating in digital environments, much of this world knowledge is already internalized during pretraining, which shifts the problem from acquiring it to eliciting it. We argue that typical post-training provides little pressure for such elicitation, since supervision under a single goal at each visited state inadvertently drives policies to rely on superficial contextual habits. We introduce EVOKE, a post-training method that supplies this pressure through goal diversity at fixed states. Motivated by theory showing that an agent competent across diverse goals must encode a world model recoverable from its action preferences, EVOKE holds the environment state and interaction history fixed and ranks the same candidate actions under alternative goals, forcing action preferences to change, so that a policy relying on contextual habits or single-goal correlations cannot order them correctly. This implicitly elicits the policy's pretrained world knowledge to inform decisions. We evaluate EVOKE across diverse tasks in three backbones, demonstrating improved task performance, unseen environment generalization, and data efficiency. We further conduct controlled analyses to better understand what drives these gains. These findings offer a new perspective on eliciting internalized world knowledge for transferable action through direct decision supervision.

The Brief

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Transcript

EVOKE. Eliciting World Knowledge in Agents for Transferable Decision-Making. By Yuhan Guo and ten others, from Shanghai Jiao Tong University, the Hong Kong Polytechnic University, and one other institution. Published on the twenty-ninth of September. Its code repository is public but slight: nine source files.

Large language models are increasingly put to work as agents, making decisions over many steps. They transfer poorly, though: an agent that does well in one environment tends to falter in one it has not seen. A common remedy is the world model. The agent is trained to predict future observations, and that prediction helps it plan. The authors note two costs. It takes additional training, and when those predictions are used for planning, their errors compound.

Then comes the reframing. For agents working in digital environments, much of that world knowledge is already inside the model, internalized during pretraining. The problem is not acquiring it. It is getting it out. And typical post-training, the authors argue, puts little pressure on the model to do that. When supervision comes under a single goal at each visited state, the policy is inadvertently pushed toward superficial contextual habits instead of the knowledge it already has.

EVOKE is a post-training method designed to supply the missing pressure, and it does so through goal diversity at fixed states. The motivation is a theoretical one. An agent that is competent across diverse goals must encode a world model, one that can be recovered from its action preferences. If that is what competence across goals requires, then training for competence across goals should draw the world model out.

In practice, EVOKE holds the environment state and the interaction history fixed. It then takes the same set of candidate actions and ranks them under alternative goals. Because the goal changes while everything else stays put, the right ordering of the actions has to change too. A policy leaning on contextual habits, or on correlations that held under a single goal, cannot get those orderings right. That is how the method implicitly calls on the policy's pretrained world knowledge to inform its decisions, without ever training it to predict observations.

The evaluation spans diverse tasks and three backbones. EVOKE improves task performance, generalizes better to unseen environments, and is more data efficient. The authors also run controlled analyses aimed at understanding what drives those gains. The abstract does not give the figures.

Where a world-model method adds a prediction task, EVOKE changes the question asked at each state. Same state, same history, same actions, different goal: habits learned under one goal no longer give the right answer, and the knowledge from pretraining is what the policy is pushed to draw on instead. The authors present this as a new perspective, eliciting knowledge a model already has through direct supervision of its decisions, and as a route to action that transfers.

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Chapter 1 🧩 · The problem

An agent that shines at home and stumbles abroad. The knowledge is in there. Why isn't it used?

You post-train a language model as an agent that acts over many steps on websites and in text games. It does well where it trained, then falters in environments it has not seen.

The road ahead

  1. 1 · The problem ~6 min Agents trained on some websites and games falter in new ones, even though the model already knows how such environments respond to actions.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~8 min Keep the state fixed, change the goal, and train the agent to rank the same actions for each goal, so habits stop working.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Gather states from the agent's own runs, freeze each one, add alternative goals, and train the agent to rank the same actions per goal.
  6. 6 · The experiment ~6 min You’ll guess: Compared with standard training, how did EVOKE fare in environments its agents had never seen?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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