Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering

Jaewoo Jung, Hyeonseo Yu, Honggyu An, Jisang Han, Mungyeom Kim, Minkyeong Jeon, Heeseong Shin, Wonjun Moon and 5 others

KAIST AI · ETH Zürich · Google · TUM · ETH AI Center

Published September 29, 2026 · on the feed October 1, 2026 · ▲ 60 · arXiv 2609.38177

3D, worlds & gamesVision & multimodalReasoning & math Empty repo arXiv ↗Hugging Face ↗

The abstract

Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs handle single-image inputs effectively, they struggle to integrate evidence across viewpoints into a coherent 3D understanding. A growing body of work attempts to close this gap by injecting 3D awareness into MLLMs, either by boosting fine-grained pixel-level cross-view correspondence or by fusing features from 3D geometry foundation models, yet a substantial gap to human reasoning persists. In this work, we revisit human spatial reasoning, which suggests that rather than relying on fine-grained geometry cues, humans roughly identify common objects across views, infer the relative geometry between viewpoints, and assemble a coarse 3D layout of the scene. Inspired by this process, we introduce Imagine3D-LLM, an MLLM that learns to assemble a similar compact 3D representation of the scene and conditions its answer on this representation. Concretely, we append a small set of learnable summary tokens after the image tokens, decode them into a compact 3D Gaussian Splatting representation supervised by a photometric reconstruction loss, and train jointly with the standard next-token prediction objective. Notably, although only the summary tokens receive direct reconstruction supervision, this objective also induces stronger cross-frame correspondence within the LLM's underlying image features, suggesting that learning to reconstruct propagates 3D-aware signals throughout the model. As a result, Imagine3D-LLM consistently outperforms prior approaches across multiple spatial reasoning and 3D understanding benchmarks, suggesting that imagining the scene can be more effective than being told its pixel-wise geometry.

The Brief

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A short podcast summary of the paper. Written and voiced by AI.

Transcript

Imagine3D-LLM. Teaching MLLMs to Imagine 3D Scenes Before Answering. By Jaewoo Jung and twelve others, from KAIST AI, ETH Zurich, and three other institutions. Published on the twenty-ninth of September. Its code repository is a placeholder: a readme, and nothing to run yet.

Give a multimodal large language model a single image and it does well. Give it several images of the same scene from different viewpoints, and ask it something about the three-dimensional world they show, and it struggles. The difficulty is integration: taking evidence scattered across views and assembling it into one coherent understanding of the space. Reasoning about the 3D world from multi-view images remains, in the authors' words, a fundamental challenge for these models.

There has been plenty of effort to close the gap. One line of work boosts fine-grained, pixel-level correspondence between views. Another fuses in features from 3D geometry foundation models. Both inject 3D awareness into the model, and both, the authors argue, still leave a substantial distance between these models and human reasoning.

So they go back to how people do it. Human spatial reasoning, as they describe it, does not lean on fine-grained geometric cues. A person roughly identifies the common objects across views, infers how the viewpoints relate to one another, and assembles a coarse layout of the scene in three dimensions. The proposal is to have the model do the same thing: build a compact 3D representation of the scene for itself, and condition its answer on that representation. Imagine first, then answer.

Concretely, a small set of learnable summary tokens is appended after the image tokens. Those tokens are decoded into a compact 3D Gaussian Splatting representation of the scene, and that representation is supervised by a photometric reconstruction loss. The reconstruction objective is trained jointly with the standard next-token prediction objective, so the model learns to reconstruct and to answer at the same time. Nothing here hands the model explicit geometry. It is asked to produce its own coarse picture of the space and is graded on whether that picture is consistent with the views.

One effect reaches further than the design asks for. Only the summary tokens receive direct reconstruction supervision. Yet the objective also induces stronger cross-frame correspondence within the image features underneath the language model. The authors take this to suggest that learning to reconstruct propagates 3D-aware signals throughout the whole model, not just into the handful of tokens the loss touches.

The outcome is consistent. Across multiple benchmarks for spatial reasoning and for 3D understanding, Imagine3D-LLM outperforms prior approaches. The abstract reports this as a consistent advantage across those benchmarks rather than naming individual figures, so the claim to carry away is breadth rather than a single margin.

The contrast at the center of the paper is between two ways of giving a model 3D awareness. One tells it the geometry, pixel by pixel or through features from a dedicated geometry model. The other asks it to imagine the scene, coarsely, and checks that imagination against the images. The evidence here favors the second, and it comes with a side effect to keep in mind: a reconstruction target on a few summary tokens was accompanied by stronger correspondence between frames throughout the model's image features. Imagining the scene, the authors conclude, can be more effective than being told its pixel-wise geometry.

Paper Quest · 7 chapters · about 41 min

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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Models read single photos well. Give them several views of one room and the space falls apart.

You give a multimodal language model several photos of one room, taken from different viewpoints, and ask where the sofa is relative to the door. On a single image it does well; across views it stumbles.

The road ahead

  1. 1 · The problem ~7 min Multimodal language models read one photo well, but they struggle to combine several photos of one room into a single picture of the space.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Give the model a few extra tokens that must rebuild the scene as 3D blobs, checked against the photos, and let its answers lean on that imagined scene.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Four steps: add summary tokens, decode them into 3D Gaussians, grade the Gaussians against the photos, and train that alongside ordinary next-word prediction.
  6. 6 · The experiment ~6 min You’ll guess: Only the summary tokens are trained to reconstruct the scene. What happened to the image features underneath the language model?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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