HelixWorld: A Real-time Interactive Audio-Visual World Model
Lei Ke, Jiahao Pan, Zeyue Tian, Jiaming Wang, Haoyuan Huang, Kam Man Wu, Pengjun Fang, Hongyu Liu and 8 others
The Hong Kong University of Science and Technology · Noiz AI
Published September 29, 2026 · on the feed October 5, 2026 · ▲ 37 · arXiv 2609.38123
The abstract
World simulation is inherently multisensory, demanding synchronized visual and acoustic dynamics in real time. Yet prevailing interactive world models remain strictly silent, focusing exclusively on visual rendering and control while overlooking the acoustic dimension. We present HelixWorld, a real-time interactive audio-visual world model where visual scenes and camera-grounded spatial stereo sound co-evolve natively under user interaction. We curate a high-fidelity spatial audio-visual dataset with true stereo acoustics and metric camera poses, upon which we pre-train a bidirectional teacher conditioned on 6-DoF camera trajectories and user actions. To enable low-latency causal interaction, we distill the teacher into a few-step streaming student via an online trajectory distillation loss, sustaining drift-free joint audio-visual rollouts at 24 FPS on a single GPU. Furthermore, we formalize spatial-acoustic consistency and introduce HelixBench to evaluate whether synthesized sound fields faithfully track dynamic viewpoint motion. Extensive experiments demonstrate that HelixWorld matches state-of-the-art silent world models in visual fidelity and responsiveness, while significantly surpassing existing baselines in camera-aligned spatial-acoustic immersion.
The Brief
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Transcript
HelixWorld. A Real-time Interactive Audio-Visual World Model. By Lei Ke and fifteen others, from the Hong Kong University of Science and Technology and Noiz AI. Published on the twenty-ninth of September. Its code repository is worked out: about one hundred source files, with a readme and a licence.
Simulating a world is a multisensory job. What you see and what you hear have to stay synchronized, and they have to do it in real time, as the world responds to you. Yet interactive world models so far have stayed strictly silent. They focus entirely on rendering visuals and responding to control, and the acoustic dimension is simply left out.
HelixWorld is a real-time interactive audio-visual world model. Visual scenes and spatial stereo sound co-evolve natively as the user interacts, rather than sound being added on afterwards. The sound is grounded in the camera, so what you hear is tied to where the viewpoint is and how it moves.
The work starts with data: a curated, high-fidelity spatial audio-visual dataset carrying true stereo acoustics and metric camera poses. On it the authors pre-train a bidirectional teacher, conditioned on camera trajectories with six degrees of freedom and on user actions.
A bidirectional teacher looks in both directions, which does not suit low-latency causal interaction. So it is distilled into a few-step streaming student, using an online trajectory distillation loss. The student sustains joint audio-visual rollouts without drift, at twenty-four frames per second, on a single GPU.
To measure the new part of the problem, the authors formalize spatial-acoustic consistency and introduce HelixBench, which evaluates whether synthesized sound fields faithfully track the viewpoint as it moves.
In extensive experiments, HelixWorld matches state-of-the-art silent world models on visual fidelity and on responsiveness. On camera-aligned spatial-acoustic immersion, it significantly surpasses existing baselines.
The result to hold onto is that adding sound did not cost sight. The visual side keeps pace with models that only ever had to produce pictures, while the audio side follows the camera wherever the user takes it, all within real-time interaction on one GPU.
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