WorldLine: Action-Driven Visual Simulation for Robotic Manipulation

Shenghe Zheng, Wenbo Li, Jiyao Zhang, Bin Xia, Haoyang Huang, Nan Duan, Jiaya Jia

The Hong Kong University of Science and Technology · Joy Future Academy · Peking University · The Chinese University of Hong Kong

Published September 29, 2026 · on the feed September 30, 2026 · ▲ 27 · arXiv 2609.38059

Robotics & embodiedVision & multimodalVideo Partial arXiv ↗Hugging Face ↗

The abstract

Real-world robot learning is constrained by the cost of collecting experience and evaluating candidate behaviors. Video generation models offer a scalable foundation for visual simulators that predict action outcomes before physical execution. Yet they often favor visual plausibility over accurate action following and coherent robot--object dynamics, while action-conditioned simulators depend on scarce, embodiment-specific data that are difficult to share across incompatible control spaces. We introduce WorldLine, an action-driven visual simulator that decouples transferable dynamics learning from heterogeneous action grounding. WorldLine learns manipulation dynamics from more than 10,000 hours of action-free robot videos and grounds them using over 2,000 hours of action trajectories across more than ten embodiments. An image-space action representation provides a shared control interface across embodiments, while multi-view and failure-enriched training with relational regularization improves interaction-sensitive prediction. Robot-focused few-step distillation enables efficient causal rollout while preserving action-critical motion. Across held-out and out-of-domain settings, WorldLine maintains strong visual quality and robot-motion agreement; on failed trajectories, it improves robot-mask IoU by 0.1626 over the strongest baseline. It predicts trajectory success with 74% mean accuracy across RoboTwin and AgiBot, one percentage point above the strongest baseline. Without RoboTwin training or adaptation, its rollouts improve task success by up to 21.4 percentage points over direct policy execution. Together, these capabilities make WorldLine a scalable and efficient visual simulator for policy evaluation and embodied planning. More results are available at https://zhengsh123.github.io/WorldLine/{project page}.

The Brief

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A short podcast summary of the paper. Written and voiced by AI.

Transcript

WorldLine. Action-Driven Visual Simulation for Robotic Manipulation. By Shenghe Zheng and six others, from the Hong Kong University of Science and Technology, Joy Future Academy, and two other institutions. Published on the twenty-ninth of September. Its code repository is public but slight: three source files.

Learning robot behaviour in the real world is limited by cost: the cost of collecting experience, and the cost of evaluating candidate behaviours. A visual simulator that predicts what an action will do, before the robot physically does it, would ease both, and video generation models offer a scalable base to build one on. Two obstacles stand in the way. Video models tend to favour what looks plausible over following the action accurately, and over coherent dynamics between robot and object. Simulators conditioned on actions, meanwhile, depend on data that is scarce and specific to one embodiment, and hard to share between robots whose control spaces do not match.

WorldLine is an action-driven visual simulator that separates those two needs. Learning dynamics that transfer is one job. Grounding them in a particular robot's actions is another. The first can draw on large amounts of video with no actions attached; the second needs much less.

In numbers, WorldLine learns manipulation dynamics from more than ten thousand hours of action-free robot video, then grounds them with over two thousand hours of action trajectories spanning more than ten embodiments. A shared control interface across those embodiments comes from representing actions in image space. Training is multi-view and enriched with failures, and relational regularisation improves predictions that hinge on interaction. Finally, a few-step distillation focused on the robot makes causal rollouts efficient while preserving the motion that matters for the action.

In both held-out and out-of-domain settings, WorldLine keeps strong visual quality and agreement with the robot's motion. On failed trajectories, it improves robot-mask IoU over the strongest baseline by zero point one six two six. As a judge of outcomes, it predicts whether a trajectory will succeed with seventy-four percent mean accuracy across RoboTwin and AgiBot, one percentage point above the strongest baseline.

Last comes use in a loop with a policy. Without any training on RoboTwin or any adaptation to it, rollouts from WorldLine improve task success by up to twenty-one point four percentage points over executing the policy directly.

Video without actions is plentiful, and actions are expensive and tied to one robot. WorldLine is organised around that asymmetry: it takes its sense of dynamics from the cheap source and its sense of control from the scarce one. The authors present the result as a scalable and efficient simulator for evaluating policies and for planning with embodied agents.

Paper Quest · 7 chapters · about 39 min

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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Every real trial costs time and hardware. Could a video model run them first?

You want robots to learn without paying for every trial in the real world. A video model that predicts what an action will do, before the robot does it, would let you test behaviours cheaply.

The road ahead

  1. 1 · The problem ~6 min A video model could test robot behaviours cheaply, but it ignores commands, and robot data with actions is scarce and hard to share.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~8 min Learn how robots and objects move from plentiful action-free video, then ground commands separately using action data from many robots drawn into image space.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Three training stages: learn dynamics from plain video, ground actions with richer multi-view and failure data, then distil into a fast causal simulator.
  6. 6 · The experiment ~6 min You’ll guess: With no training on RoboTwin, using the simulator's rollouts to pick among policy candidates improved task success over direct policy execution by up to how much?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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