Prompted Identity Degrades Cooperation in Multi-Agent LLM Systems
Xavier Del Giudice, Alessio Palma, Matteo Migliarini, Fabio Galasso, Indro Spinelli
Sapienza University of Rome
Published September 28, 2026 · on the feed October 1, 2026 · ▲ 2 · arXiv 2609.35928
The abstract
Multi-agent LLM systems increasingly mix models from several providers, yet exposing each agent's underlying model identity to its peers significantly impairs cooperation. We show that when agents are aware of each other's model family, the group splits into clusters, where agents prefer interacting with others carrying their same label, although nothing in the task rewards or asks for such a split. We argue that the label itself causes this split, which we define as factionalism. We show and measure this phenomenon in two cooperative games and on a reasoning benchmark, with nine to twenty-five agents drawn from up to five open-weight model families. We further show that when the announced families are shuffled, or replaced by arbitrary labels, the factions still follow this information; when the label is removed, this behavior disappears. In strictly cooperative tasks, labeled groups spend on average 30% more rounds and 55% more tokens to reach a decision, and their success rate drops from 96% to 81%. The effect replicates across tasks, group sizes and model families. Withholding identity labels from the agents is simple and effective mitigation.
The Brief
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Transcript
Prompted Identity Degrades Cooperation in Multi-Agent LLM Systems. By Xavier Del Giudice and four others, from Sapienza University of Rome. Published on the twenty-eighth of September. No code repository is linked to it.
Multi-agent LLM systems increasingly mix models from several providers. The claim here is that telling each agent which model family its peers come from significantly impairs cooperation. Once agents know each other's family, the group splits into clusters, with agents preferring to interact with others that carry their own label. Nothing in the task rewards that split, and nothing asks for it. The agents are supposed to be on one team, working toward one outcome, and yet knowing which model family their peers come from is enough to sort them into camps. The authors argue that the label itself causes the split, and they give it a name: factionalism.
The phenomenon is shown and measured in two cooperative games and on a reasoning benchmark, with groups of nine to twenty-five agents drawn from up to five open-weight model families. The decisive tests manipulate the label. When the announced families are shuffled, or swapped for arbitrary labels, the factions still follow the label. When the label is removed, the behavior disappears. That pattern is what points at the label as the cause. If agents were grouping by something real about their peers, scrambling or replacing the names should not have mattered, and it did not stop the factions forming.
The costs are concrete. In strictly cooperative tasks, labeled groups take on average thirty percent more rounds and fifty-five percent more tokens to reach a decision. Their success rate falls from ninety-six percent to eighty-one percent. Slower, more expensive and less successful, all from a label the task never needed.
The effect replicates across tasks, group sizes and model families, but those are the ones tested: open-weight models, up to five families, groups of up to twenty-five, playing cooperative games and a reasoning benchmark. The cost figures come from the strictly cooperative tasks. What the shuffling tests establish is that agents respond to the announced label, not to anything they detect about their peers.
A model's name, dropped into a prompt, turns out to be enough to divide a group that has every reason to work together. The remedy the authors offer is correspondingly plain: withhold identity labels from the agents, which they report is simple and effective.
Paper Quest · 7 chapters · about 39 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
A team that should agree keeps splitting in two. Find out why.
You run a team of language-model agents from several providers. They share one goal: agree on a leader, or answer a question together. Each agent's prompt says which model family it and its peers come from.
The road ahead
- 1 · The problem ~6 min A mixed team of language-model agents keeps splitting into same-family cliques, and you must work out whether the models or their labels cause it.
- 2 · What came before ~3 min
- 3 · The key idea ~8 min Telling agents their peers' model families makes them split into label-based camps, the label alone causes it, and the split costs the group.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Mix agents from several model families, tell them their peers' labels, let them play a shared-goal game, and check whether interaction clusters follow the labels.
- 6 · The experiment ~6 min You’ll guess: In strictly cooperative tasks, how many more tokens did groups that saw each other's model families spend to reach a decision?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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