VideoPhysEdit: Physical Counterfactual Video Editing via Rigid-Body Physical Scene Reconstruction

Conghan Yue, Yuanjie Chen, Yue Han, Ya Gao, Yunyan Xiao, WeiYao Zhang, Zhineng Chen

Fudan University

Published September 28, 2026 · on the feed September 29, 2026 · ▲ 19 · arXiv 2609.35134

The abstract

Video editing has advanced substantially in recent years, with methods increasingly accounting for the visual consequences of edits, such as changes to shadows and occlusions. However, the physical consequences of edits, including changes to subsequent motion and interactions, remain less explored. We formulate this problem as physical counterfactual video editing (PCVE), which aims to generate a counterfactual video depicting the resulting motion and interactions given a source video, a physical edit, and its execution frame. PCVE is challenging because it requires understanding scene physics and inferring the downstream motion and interactions induced by a physical intervention, while paired factual and counterfactual data and dedicated evaluation metrics are lacking. We introduce VideoPhysEdit, a new training-free pipeline for PCVE in rigid-body scenes. It makes physical reasoning explicit through a novel physical scene reconstruction method that recovers a scene reproducing the observed motion and interactions under simulation, enabling the pipeline to apply physical edits as interventions and use the resulting trajectories to guide counterfactual video generation. We further construct PCVE-RigidBench, a synthetic benchmark with paired source and counterfactual target videos and physical ground truth, and introduce the Physical Edit Score. VideoPhysEdit achieves substantially higher physical edit accuracy than open-source methods and commercial models while maintaining competitive visual fidelity. Its Physical Edit Score is 0.376, the only positive score among the compared methods. Qualitative comparisons on real videos further show that VideoPhysEdit applies to real-world scenes and better depicts the downstream motion and interactions induced by the edits than the compared methods. Code: https://github.com/Hammour-steak/VideoPhysEdit

The Brief

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A short podcast summary of the paper. Written and voiced by AI.

Transcript

VideoPhysEdit. Physical Counterfactual Video Editing via Rigid-Body Physical Scene Reconstruction. By Conghan Yue and six others, from Fudan University. Published on the twenty-eighth of September. Its code repository is a placeholder: a readme, and nothing to run yet.

Video editing has advanced a great deal in recent years, and methods increasingly account for the visual consequences of an edit, such as changed shadows and occlusions. The physical consequences have been explored less: what an edit does to the motion that follows, and to the interactions it sets off. Nudge one object early in a clip, and everything it would later have touched should play out differently.

The authors formulate this as physical counterfactual video editing, or PCVE. Given a source video, a physical edit, and the frame at which the edit is executed, the goal is a counterfactual video showing the motion and interactions that result. The task is hard on several fronts. It requires understanding the physics of the scene and inferring the downstream motion and interactions an intervention induces. And there is neither paired factual and counterfactual data to learn from, nor dedicated metrics to evaluate with.

VideoPhysEdit is a new pipeline for this task in rigid-body scenes, and it needs no training. Its central move is to make the physical reasoning explicit, rather than hoping a video generator absorbs it. Being training-free also sidesteps the data problem just described: paired factual and counterfactual videos are scarce, and a pipeline that never learns the task end to end does not need them. The work is split between a part that reasons about physics and a part that renders video.

A novel physical scene reconstruction method recovers a scene that, when run under simulation, reproduces the motion and interactions observed in the source video. With that scene in hand, a physical edit becomes an intervention applied in simulation. The resulting trajectories then guide the generation of the counterfactual video, so the generator is told where things go rather than left to guess.

To fill the gaps in data and evaluation, the authors construct PCVE-RigidBench, a synthetic benchmark of paired source and counterfactual target videos with physical ground truth. Alongside it they introduce a metric, the Physical Edit Score. Physical ground truth is what makes the benchmark useful. Because the true counterfactual motion is known, an edited video can be checked against what should have happened, not just against whether it looks plausible.

VideoPhysEdit reaches substantially higher physical edit accuracy than both open-source methods and commercial models, while keeping visual fidelity competitive. Its Physical Edit Score is zero point three seven six, the only positive score among the methods compared. Every other method, open or commercial, lands at or below zero on the measure built for this task.

Real footage is covered qualitatively. Comparisons on real videos show that the pipeline applies to real-world scenes, and that it depicts the downstream motion and interactions induced by an edit better than the methods it is compared with.

Most editors ask what the changed frame should look like. VideoPhysEdit asks what the changed world would do next, and answers by handing that question to a simulation reconstructed from the video itself, then letting generation follow the trajectories that come back.

Paper Quest · 7 chapters · about 41 min

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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

An edit changes more than how a scene looks. It changes what happens next.

You edit videos. Modern tools handle the look of an edit well, even updating shadows and occlusions. But nudge a ball early in a clip, and everything it would later hit should play out differently.

The road ahead

  1. 1 · The problem ~7 min Today's video editors make an edit look right, but they struggle to work out how it changes the motion and collisions that follow.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Rebuild the clip as a physics simulation, make the edit inside the simulation, and let the simulated paths steer the video generator.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min The pipeline rebuilds a simulated scene from the clip, runs the edit there, then hands the new paths to a video generator.
  6. 6 · The experiment ~6 min You’ll guess: On the new Physical Edit Score, how did the other compared methods, open-source and commercial video editors, fare?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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