WorldAttention: An Efficient Attention Architecture for Interactive Video World Models

Zeyu Zhang, Jinyuan Mao, Dakai An, Wangbo Zhao, Hanfeng Lu, Jiasheng Tang, Yinghao Yu, Wei Wang and 1 others

DAMO Academy, Alibaba Group · Zhejiang University · Hong Kong University of Science and Technology · Hupan Lab · TRE, Alibaba Group

Published September 28, 2026 · on the feed September 30, 2026 · ▲ 44 · arXiv 2609.34606

VideoEfficiency & inferenceModel architecture Full code arXiv ↗Hugging Face ↗

The abstract

Leveraging the paradigm of autoregressive diffusion, text-conditioned interactive video world models aim to simulate temporally coherent environments guided by textual instructions. While enabling low-latency, long-duration generation is pivotal for embodied AI and simulation-based planning, current frameworks primarily rely on sliding-window mechanisms to bound computational complexity. However, this approach inherently sacrifices historical context, undermining the long-range interactive capabilities. Conversely, maintaining a full-history cache remains computationally prohibitive and memory-intensive: the quadratic complexity of attention leads to excessive computational overhead, while the linear growth of the KV cache inevitably leads to GPU memory saturation. To overcome these limitations, we propose WorldAttention, a system-oriented attention architecture that achieves high efficiency through the co-design of specialized attention kernels and hierarchical KV cache management. First, we introduce Hybrid Sparse Attention (HSA), which integrates linear global attention supplemented with head-adaptive sparse attention. Additionally, we design a Hierarchical KV Cache (HKV) that organizes historical KV pairs into semantically indexed pages across multi-tier memory, enabling fine-grained retrieval and controlled GPU residency. These two designs are supported by tailored kernels to effectively translate their theoretical efficiency into real-world performance. Extensive experiments on VBench-Long and InterVBench demonstrate that WorldAttention consistently surpasses prior state-of-the-art methods, achieving subject consistency scores of 0.9472 on VBench-Long and 0.9668 on InterVBench, respectively.

The Brief

2:43

A short podcast summary of the paper. Written and voiced by AI.

Transcript

WorldAttention. An Efficient Attention Architecture for Interactive Video World Models. By Zeyu Zhang and eight others, from DAMO Academy, Alibaba Group, Zhejiang University, and three other institutions. Published on the twenty-eighth of September. Its code repository is worked out: about seventy-five source files, with a readme and a licence.

Interactive video world models built on autoregressive diffusion try to simulate environments that stay coherent over time while following text instructions. For embodied AI and for planning by simulation, they need low latency and long durations at once. Current frameworks mostly keep cost bounded with a sliding window, and that throws away history, which undermines long-range interaction. A model that can only see the last few moments cannot keep faith with something that happened long before, and in an interactive world that is exactly what a user expects it to do. Keeping the full history is the obvious alternative, and it is prohibitive. Attention's quadratic complexity drives up computation, and the KV cache grows linearly until GPU memory saturates. One road forgets, the other runs out of room, and long-duration, low-latency generation needs neither.

WorldAttention treats this as a systems problem. It is an attention architecture that gets its efficiency from co-designing two things: the attention kernels themselves, and the way the KV cache is managed across a hierarchy of memory. The paper presents them as a pair: one decides how attention is computed over the past, the other decides where that past is kept and how it is fetched.

The first piece is Hybrid Sparse Attention, HSA. It combines linear global attention with sparse attention that adapts per head, so the model keeps a cheap view of everything plus selective detail. The second piece is a Hierarchical KV Cache, HKV. Historical key and value pairs are organized into pages indexed by meaning, spread across several tiers of memory. That allows fine-grained retrieval of the past, and it puts the system in control of what stays resident on the GPU. Both designs come with tailored kernels, because theoretical efficiency only counts if it turns into real-world speed.

Extensive experiments on VBench-Long and InterVBench show WorldAttention consistently ahead of prior state-of-the-art methods. Subject consistency reaches zero point nine four seven two on VBench-Long. On InterVBench it reaches zero point nine six six eight. Subject consistency is the measure singled out, which fits the aim: a world model that remembers should keep its subjects the same over a long run.

The trade the field had accepted was memory or history, pick one. This architecture refuses that trade at the level of hardware: a cheap global view does the heavy lifting, and the long past moves off the GPU into indexed pages that can be brought back when needed.

Paper Quest · 7 chapters · about 41 min

Play this paper

Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

A world that remembers costs memory; a world that forgets breaks the story. Start there.

You are building an interactive video world: a user types prompts and the model keeps generating the scene, chunk after chunk, for minutes. At any moment the user may refer back to something seen long ago.

The road ahead

  1. 1 · The problem ~7 min An interactive video world must remember scenes from long ago, but forgetting them or storing all of them on the GPU both fail.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Keep the full history, but store it in pages across memory tiers, fetch only relevant pages, attend to them cheaply, and lay them out for fast kernels.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Page the history, spread pages over memory tiers, retrieve the relevant ones, attend with two branches, and run it all through tailored kernels.
  6. 6 · The experiment ~6 min You’ll guess: Keeping the full history instead of a sliding window, how did WorldAttention compare with prior state-of-the-art methods on subject consistency on VBench-Long and InterVBench?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
Join free to play the whole quest ›

Free, with Google or an email address. Your stars and progress are kept.

KipQuest: the day’s AI research, as podcasts and quests. All papers Android app Privacy Contact Episodes are written and voiced by AI from each paper. Summaries can contain mistakes: the paper is the source.