Game Arena: Strategic LLM Evaluation in Competitive Environments

Bovard Doerschuk-Tiberi, Yao Yan, Justin Chiu, Hann Wang, Timothy Chung, Martyna Plomecka, John Schultz, Jon Lipovetz and 54 others

Published September 25, 2026 · on the feed September 28, 2026 · ▲ 12 · arXiv 2609.31473

The abstract

We introduce Kaggle Game Arena, an open and ever-expanding platform to evaluate large language models (LLMs) through competitive games. Different from static benchmarks, game arena enables models to play head-to-head matchups in structured environments where the gameplay strength naturally increases as models evolve, preventing performance saturation. This technical report details the infrastructure behind Game Arena and describes the three pilot game environments: Chess, Poker, and Werewolf. These environments span perfect information, imperfect information, and multiplayer game settings, enabling a systematic study of models' strategic planning, adaptation, and robustness under uncertainty. For each game, we provide a detailed description of the environment, evaluation metrics, and results from running full competitions across models. Through robust infrastructure and large-scale ground-truth based evaluation, Game Arena ensures reproducibility, transparency and generalizability to new games and variants over time.

The Brief

1:39

A short podcast summary of the paper. Written and voiced by AI.

Transcript

Game Arena. Strategic LLM Evaluation in Competitive Environments. By Bovard Doerschuk-Tiberi and sixty-one others. Published on the twenty-fifth of September. Its code repository is worked out: about sixty-five source files, with a readme and a licence.

Static benchmarks for large language models stay fixed while the models improve, and that is how performance saturates. Kaggle Game Arena is built around the opposite property. It is an open and ever-expanding platform that evaluates models through competitive games, where they play head-to-head matchups in structured environments. Because the opposition is other models, gameplay strength naturally increases as models evolve, which prevents saturation.

Three pilot game environments come first: Chess, Poker, and Werewolf. Between them they span perfect information, imperfect information, and multiplayer settings. That spread is what allows a systematic study of a model's strategic planning, its adaptation, and its robustness under uncertainty.

This technical report details the infrastructure behind Game Arena. For each game, it provides a detailed description of the environment and of the evaluation metrics used. The evaluation is large-scale and based on ground truth, which is to say on who actually wins, and the infrastructure behind it is built to be robust.

Each game also comes with results from running full competitions across models, so the platform is presented already in use, with every environment played out in full.

What the platform promises is reproducibility, transparency, and generalizability to new games and variants over time. The idea underneath is that a benchmark need not be a fixed set of questions. It can be an arena, where the difficulty comes from the other players, and keeps pace with them.

Paper Quest · 7 chapters · about 33 min

Play this paper

Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Every benchmark ages. This quest starts with tests that no longer tell the best models apart.

You are trying to measure how good large language models really are. Fixed test sets are close to saturated, so they barely separate the best systems.

The road ahead

  1. 1 · The problem ~7 min Fixed tests for language models are nearly maxed out and can leak into training, while human or model judges are subjective and biased.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Let models play competitive games against each other: wins, losses and draws are objective, and opponents get stronger as models improve.
  4. 4 · Choose your own research ~3 min
  5. 5 · How it works ~3 min
  6. 6 · Field test ~3 min
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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