TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations

Ayush Jain, Sreeharsha Paruchuri, Ishita Gupta, Fan Zhang, Tanner Schmidt, Jakob Engel, Katerina Fragkiadaki, Adam W. Harley

Carnegie Mellon University · Meta

Published September 24, 2026 · on the feed September 28, 2026 · ▲ 13 · arXiv 2609.30222

3D, worlds & gamesVideo No code arXiv ↗Hugging Face ↗

The abstract

Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips. We introduce TrackEverything, a 3D point tracker that breaks this trade-off by representing videos as persistent 3D scene tracks in world coordinates. Grounded in the insight that videos are 2D projections of an underlying 3D world, TrackEverything decouples model complexity from video duration, allowing it to scale with unique physical scene geometry instead. Our approach introduces three key innovations. First, we employ a voxelization-based de-duplication mechanism at sliding-window boundaries to merge co-located tracks, preventing repeated observations of the same surface from redundantly accumulating. Second, we decompose tracking into an endpoint refiner that predicts each point's destination and static-versus-dynamic classification, followed by a lightweight trajectory refiner that decodes dense trajectories exclusively for dynamic points. Third, we propose 3D WAFT, replacing memory-prohibitive 4D correlation volumes with efficient feature sampling in the scene cloud. To the best of our knowledge, TrackEverything is the first 3D tracker capable of tracking all visible points across videos exceeding 1000 frames within 40 GB of GPU memory. On TAPVid-3D, TrackEverything outperforms all open-source all-frame dense 3D trackers by more than 20% APD on short clips, while remaining competitive with state-of-the-art sparse trackers on long sequences, despite tracking far more points.

The Brief

2:37

A short podcast summary of the paper. Written and voiced by AI.

Transcript

TrackEverything. Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations. By Ayush Jain and seven others, from Carnegie Mellon University and Meta. Published on the twenty-fourth of September. No code repository is linked to it.

Point tracking models follow points on surfaces through a video, and existing ones face a fundamental tradeoff. They can track a sparse set of query points over a long horizon. Or they can track every point, but only across short clips. Dense and long, together, has been out of reach.

TrackEverything is a 3D point tracker that sets out to break that trade-off. It rests on one insight: a video is a set of 2D projections of an underlying 3D world. So instead of tracking in the image, it represents the video as persistent 3D scene tracks in world coordinates. That changes what the cost depends on. Model complexity is decoupled from how long the video runs, and scales instead with how much unique physical scene geometry there is. A camera that keeps looking at the same room does not keep adding new things to track.

Three innovations make it work. The first is de-duplication. At the boundaries between sliding windows, a voxelization-based mechanism merges tracks that sit in the same place, so repeated observations of the same surface do not pile up redundantly.

The second is a split in the tracking itself. An endpoint refiner predicts where each point ends up, and classifies it as static or dynamic. A lightweight trajectory refiner then decodes dense trajectories only for the dynamic points. Points classified as static need no trajectory decoded at all, so the heavier work is confined to the part of the scene that is actually moving.

The third is 3D WAFT. Correlation volumes in four dimensions are prohibitive in memory, and 3D WAFT replaces them with efficient feature sampling in the scene cloud. Each of the three innovations attacks cost from a different side: de-duplication limits how many tracks exist, the refiner split limits how many of them need full trajectories, and 3D WAFT limits what each one costs in memory.

To the authors' knowledge, TrackEverything is the first 3D tracker that can track all visible points across videos longer than one thousand frames, within forty gigabytes of GPU memory. On TAPVid-3D, it outperforms every open-source all-frame dense 3D tracker by more than twenty percent APD on short clips. On long sequences, it stays competitive with state-of-the-art sparse trackers, even though it is tracking far more points than they are.

Three decisions carry the approach. Let cost follow the scene rather than the running time. Merge what has already been seen. And spend the detailed trajectory decoding only on what moves. Together they are how a tracker aims at all points and long videos at once.

Paper Quest · 7 chapters · about 40 min

Play this paper

Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Dense or long: trackers have had to pick one. This quest starts at that wall.

You want to follow every visible surface spot through a long video, not just a few chosen ones. Today's trackers make you choose: a sparse set of query points over long horizons, or every point over short clips only.

The road ahead

  1. 1 · The problem ~7 min Today's point trackers make you choose between following a few points for a long time or every point for a short time.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~8 min Track points in 3D world coordinates, merge duplicates at window boundaries, and decode full paths only for moving points.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Lift frames into persistent 3D scene tracks, predict each point's endpoint and motion class, then decode paths only for dynamic points.
  6. 6 · The experiment ~6 min You’ll guess: On TAPVid-3D short clips, by how much APD did TrackEverything outperform open-source all-frame dense 3D trackers?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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