ExplorationBench: Measuring AI Systems' Exploration in Verifiable Alien Worlds

Ming Zhang, Zhenghao Xiang, Peizhong Gao, Yujiong Shen, Yuhui Wang, Zhonghan Yue, Shihan Dou, Zhangyue Yin and 12 others

Fudan University · Hunyuan Team, Tencent · Tsinghua University

Published September 24, 2026 · on the feed September 25, 2026 · ▲ 19 · arXiv 2609.30199

Other No code arXiv ↗Hugging Face ↗

The abstract

Scientific discovery begins where known problems end. There, AI systems must engage in exploration: framing hypotheses, designing experiments, and iterating on the results. However, evaluating this ability is difficult: (1) how to verify whether a genuinely new hypothesis holds, and (2) how to determine whether a system has discovered it through exploration or merely recalled related knowledge from pre-training data. To this end, we introduce ExplorationBench, which turns the wicked problem of evaluating scientific exploration into a concrete and tractable framework built on verifiable Alien Worlds: their rules are executable, so every answer can be checked exactly, and they conflict with familiar knowledge, so recall alone cannot solve the tasks. The benchmark contains two sandboxes, AlienCode (31 discovery targets, 70 tasks) and AlienLogic (24 discovery targets, 70 tasks). Each sandbox provides a flawed manual, task-specific environmental feedback, and a dedicated tool-call schema. Systems use these resources to explore the sandbox, then solve held-out tasks. We evaluate 10 AI systems and find that the strongest systems can acquire and apply unfamiliar rules, while performance varies substantially across trajectories and continued exploration can stall or reverse earlier gains. ExplorationBench represents a step towards AI systems that can acquire and apply genuinely new knowledge through exploration in unknown environments.

The Brief

2:37

A short podcast summary of the paper. Written and voiced by AI.

Transcript

ExplorationBench. Measuring AI Systems' Exploration in Verifiable Alien Worlds. By Ming Zhang and nineteen others, from Fudan University, the Hunyuan Team at Tencent, and one other institution. Published on the twenty-fourth of September. No code repository is linked to it.

Scientific discovery begins where known problems end. Past that edge, an AI system has to explore: frame hypotheses, design experiments, and iterate on what comes back. Measuring that ability runs into two obstacles. The first is verification. If a hypothesis is genuinely new, how would anyone check whether it holds? The second is attribution. Even when a system reaches the right answer, it is hard to tell whether it discovered it through exploration or simply recalled related knowledge from its pre-training data.

ExplorationBench measures whether a system can acquire unfamiliar rules by exploring, and then apply them. The authors describe it as turning a wicked problem, the evaluation of scientific exploration, into a concrete and tractable framework. The move that makes it tractable is to build the test inside verifiable Alien Worlds, and each of their two defining features answers one of the obstacles. Their rules are executable, so every answer can be checked exactly. And their rules conflict with familiar knowledge, so recall alone cannot solve the tasks.

There are two sandboxes. AlienCode holds thirty-one discovery targets and seventy tasks. AlienLogic holds twenty-four discovery targets, and also seventy tasks. Each sandbox comes with three resources: a manual that is flawed, environmental feedback specific to the task, and a dedicated schema for tool calls. A system uses these to explore the sandbox first. Only afterwards does it face held-out tasks, which it has to solve with whatever it learned.

Ten AI systems were evaluated. The strongest of them can acquire unfamiliar rules and put them to use. That is the encouraging half. The other half is about stability. Performance varies substantially from one exploration trajectory to another, so the same system can fare well or poorly depending on how its exploration happened to unfold. And more exploration is not reliably better: continued exploration can stall, or even reverse gains made earlier.

The authors present the benchmark as a step toward systems that can acquire and apply genuinely new knowledge by exploring unknown environments. Its design carries that aim in a single constraint. By making the worlds alien and executable at once, it closes off memory as a shortcut and leaves exploration as the only way through, and then shows that the way through is uneven even for the systems that manage it.

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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Measuring discovery sounds simple until you ask who checks the answers.

You want to test whether an AI system can explore like a scientist: frame hypotheses, run experiments, learn from what comes back. The usual tests only check knowledge it already has.

The road ahead

  1. 1 · The problem ~7 min Testing whether an AI can explore like a scientist is hard, because new answers are hard to check and right answers may just be remembered.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~8 min Build alien worlds whose rules a program can run and that contradict familiar knowledge, let systems explore, then test them on held-out tasks.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Each run starts from a misleading manual, explores the sandbox through tool calls, then answers held-out tasks with tools switched off.
  6. 6 · The experiment ~6 min You’ll guess: In these sandboxes, did continued exploration reliably keep improving how well AI systems performed?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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