HappyWorld-Bench

Zhiqi Bai, Junai Cai, Yixin Chen, Jingrun Du, Tao Feng, Wei Gong, Siyuan Huang, Xiao Lin and 28 others

Alibaba Group · BIGAI · Tsinghua University · Nanjing University · Peking University

Published September 21, 2026 · on the feed September 24, 2026 · ▲ 43 · arXiv 2609.24308

Video3D, worlds & gamesRobotics & embodied No code arXiv ↗Hugging Face ↗

The abstract

Evaluating world models requires assessing both the quality of the worlds they generate and their consistency and responsiveness under exploration, interaction, and modification. We introduce HappyWorld-Bench, a comprehensive benchmark that evaluates whether generated worlds remain reliable as agents interact with them. Our design is built on a hierarchical capability framework of six world capabilities (W1-W6), from generative construction to unified world modeling, instantiated across three independent evaluation tracks: video world models, spatial world models, and embodied world models. HappyWorld-Bench comprises 1,138 video prompts, 300 spatial scenes, and 254 embodied test cases. Across all three tracks, we build and operate HappyWorld-Arena to organize human A/B comparisons and derive model-level Elo ratings, which complement newly designed automated metrics that capture behavioral correctness. We evaluate 14 video world models, 9 spatial systems, and 8 embodied candidates under this unified framework. Results reveal remaining reliability gaps across all three tracks: video models exhibit reduced consistency during extended rollouts and revisits, spatial models achieve at best 70.14% placement accuracy and 73.33% edit execution, and embodied models struggle to preserve state across multi-step actions and respond precisely to altered action conditions and physical rules. These findings highlight the need to evaluate world models not only by visual quality, but also by state consistency and the correctness of their responses to actions and interventions.

The Brief

2:39

A short podcast summary of the paper. Written and voiced by AI.

Transcript

HappyWorld-Bench. By Zhiqi Bai and thirty-five others, from Alibaba Group, the Beijing Institute for General Artificial Intelligence, and three other institutions. Published on the twenty-first of September. No code repository is linked to it.

A world model has to be judged on more than how good its generated world looks. It also has to stay consistent and responsive while something explores it, interacts with it, or modifies it. HappyWorld-Bench is built to evaluate that second property: whether generated worlds remain reliable as agents interact with them. Quality at a glance and reliability under use are different questions, and the benchmark is aimed at the second.

The design rests on a hierarchical capability framework of six world capabilities, labelled W1 through W6. They run from generative construction at one end to unified world modeling at the other. The same framework is instantiated across three independent evaluation tracks: one for video world models, one for spatial world models, and one for embodied world models. Behavioral correctness is captured by newly designed automated metrics, and alongside them sit human judgments. Splitting by track matters because the three kinds of model are asked to do different things. A video model extends footage, a spatial model builds and edits a scene, and an embodied model has to respond to actions.

The test material is sized per track. There are one thousand one hundred thirty- eight video prompts. There are three hundred spatial scenes. There are two hundred fifty-four embodied test cases. Across all three tracks, the authors build and operate HappyWorld-Arena, which organizes human A/B comparisons and derives Elo ratings for each model, complementing the automated metrics. Under this unified framework they evaluate fourteen video world models, nine spatial systems, and eight embodied candidates.

Every track shows reliability gaps that remain. Video models lose consistency during extended rollouts and when a scene is revisited. The best spatial models reach seventy point one four percent placement accuracy. Their best edit execution is seventy-three point three three percent. Embodied models struggle to preserve state across multi-step actions, and to respond precisely when action conditions or physical rules are altered.

The benchmark's argument is about what should count. Visual quality alone does not tell you whether a world model holds together. State consistency, and whether the model responds correctly to actions and interventions, need to be measured too, and on all three tracks those are where current models still fall short. A world that looks right on first viewing can still forget what was there a moment ago, or ignore what an agent just did to it, and those are the failures the benchmark is designed to surface.

More with an account

Listen to every day’s papers

Daily playlists, deep dives, quests for the papers, and quizzes on their key terms.

Join free
KipQuest: the day’s AI research, as podcasts and quests. All papers Android app Privacy Contact Episodes are written and voiced by AI from each paper. Summaries can contain mistakes: the paper is the source.