Grounded Action Model: 3D Grounding as a Foundation for Robotics
Gehao Zhang, Weikai Huang, Shailesh Shailesh, Yiyan Peng, Jiafei Duan, Ranjay Krishna
Northwestern University · University of Washington · National University of Singapore · Microsoft
Published September 20, 2026 · on the feed September 22, 2026 · ▲ 85 · arXiv 2609.23863
The abstract
Manipulation policies must know which objects matter and where they are, yet the pretrained backbones that current robot foundation models build on, from language in vision-language-action models (VLAs) to video generation in world-action models (WAMs), do not directly require this metric grounding, leaving it to be learned implicitly from robot demonstrations. We propose Grounded Action Models (GAMs), a new paradigm of robot foundation models built with 3D grounding. GAM can be conditioned using language, points, or box prompts, which are first transformed into a shared object-centric representation of the selected objects. This representation captures target-focused visual features and metric object geometry, which is mixed with robot state history through a multi-stream transformer to predict action chunks. Although GAMs can be run autonomously, they can also serve as a low-level controller that a high-level planner controls using its various input modalities, allowing for long-horizon and memory-dependent manipulation. On RoboTwin 2.0, GAM achieves an average success rate of 55.3% across 50 tasks (vs. 52.0% for Spatial Forcing), including 47.6% under scene randomization (vs. 30.4% for Abot-M0), with its action policy trained only on clean-scene demonstrations. On LIBERO-PRO, it achieves a state-of-the-art average success rate of 61% (vs. 53% for π_{0.5}) across 16 perturbation settings, with the largest gains when targets are relocated or newly designated. On two real robots, GAM retains 17/20 successes under visual shift on a bimanual YAM versus 4/20 for π_{0.5}, while its composition with a Molmo2 planner on a Franka achieves 64.7% ID and 49.8% OOD step completion on long-horizon and memory-dependent tasks.
The Brief
3:03A short podcast summary of the paper. Written and voiced by AI.
Transcript
Grounded Action Model. 3D Grounding as a Foundation for Robotics. By Gehao Zhang and five others, from Northwestern University, the University of Washington, and two other institutions. Published on the twentieth of September. Its code repository is a placeholder: a readme, and nothing to run yet.
A manipulation policy has to know which objects matter and where exactly they are. Current robot foundation models are built on pretrained backbones that do not directly demand this metric grounding. For vision-language-action models, VLAs, the backbone comes from language. For world-action models, WAMs, it comes from video generation. Either way, grounding is left to be learned implicitly from robot demonstrations. The knowledge a policy most needs, which object and at what position in space, is the knowledge its pretraining never asked it to have.
Grounded Action Models, or GAMs, make 3D grounding the foundation instead of an afterthought. A GAM can be prompted with language, with points, or with boxes. Whatever the prompt, it is first transformed into one shared, object-centric representation of the objects selected.
That representation captures visual features focused on the target, together with the metric geometry of the objects. A multi-stream transformer mixes it with the history of the robot's state and predicts chunks of actions.
A GAM can run on its own. It can also serve as a low-level controller, taking direction from a high-level planner through any of its input modalities. That arrangement is what allows long-horizon and memory-dependent manipulation. The planner steers the grounded model through the same kinds of prompt it accepts from anyone else: words, points or boxes. Because every kind of prompt lands in the same object-centric representation, the planner is free to use whichever one suits it.
On RoboTwin two point zero, across fifty tasks, GAM averages a success rate of fifty-five point three percent, against fifty-two percent for Spatial Forcing. Under scene randomization it reaches forty-seven point six percent, against thirty point four percent for Abot-M0. Its action policy was trained only on clean-scene demonstrations. So the randomized result measures something the training data never showed it: randomized scenes, met by a policy that had learned only from clean ones.
On LIBERO-PRO, across sixteen perturbation settings, it averages a state-of-the-art sixty-one percent, against fifty-three percent for pi zero point five. The largest gains come when targets are relocated or newly designated.
On real hardware there are two robots. On a bimanual YAM under visual shift, GAM keeps seventeen successes out of twenty trials, where pi zero point five keeps four. Composed with a Molmo2 planner on a Franka, it achieves sixty-four point seven percent step completion in distribution and forty-nine point eight percent out of distribution, on long-horizon and memory-dependent tasks.
Across the results, the biggest margins appear exactly when the question is which object and where: scenes that are randomized, targets that move or are newly named, visuals that shift. In these comparisons, the model that grounds objects first holds up better under those changes than the baselines it is measured against.
Paper Quest · 7 chapters · about 39 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
A robot that works until something moves. Here is why.
You are training a robot arm to pick and place. Your policy sits on a backbone pretrained for language or for video generation, and learns the rest from demonstrations.
The road ahead
- 1 · The problem ~6 min Robot policies built on language or video backbones learn where things are only from demonstrations, so they break when targets move or scenes change.
- 2 · What came before ~3 min
- 3 · The key idea ~8 min Build the robot policy on a pretrained promptable 3D detector, so it sees only the chosen objects' looks and metric geometry.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min A prompt is grounded into object tokens, mixed with the arm's recent state, and a multi-stream transformer predicts a chunk of actions.
- 6 · The experiment ~6 min You’ll guess: Trained only on clean scenes, how did GAM do under scene randomization on RoboTwin 2.0 against Abot-M0?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
Free, with Google or an email address. Your stars and progress are kept.