Mira-Scene: Pixel-Aligned Layouts for Generative 3D Scene
Yang-Tian Sun, Tianjia Liu, Zehuan Huang, Yi-Hua Huang, Xiaoyang Lyu, Ziyi Yang, Zi-Xin Zou, Yuan-Chen Guo and 2 others
The University of Hong Kong · VAST
Published September 20, 2026 · on the feed September 22, 2026 · ▲ 4 · arXiv 2609.23796
The abstract
Single-image 3D object generation can now produce high-fidelity assets, yet accurately placing them into a coherent scene layout remains an open challenge. A central difficulty lies in how object layout is represented. Holistic methods absorb placement into a scene-level generation process, sacrificing object-level detail. Compositional methods preserve object fidelity by decoupling geometry from layout, but typically parameterize layout as sparse, unbounded pose variables that are difficult to learn and generalize poorly under scarce scene-level supervision.We present Mira-Scene, a compositional 3D scene reconstruction framework that replaces sparse pose regression with dense, bounded correspondence recovery. At its core is the Canonical Coordinate Map (CCM), a pixel-aligned field that maps each visible object pixel to a surface coordinate in the object's bounded canonical space. When paired with a scene-space Point Cloud Map (PCM) from monocular geometry estimation, CCM induces dense canonical-to-scene correspondences from which object transformations are recovered through robust geometric alignment. Because CCM operates in bounded canonical space, it provides a stable prediction target that can be trained from scalable object-level 3D data without requiring scene-level layout annotations. Mira-Scene further introduces a multimodal diffusion transformer that jointly generates object geometry and CCMs, using modality-specific expert streams with shared attention and positional encoding to promote geometry-layout consistency. Experiments on indoor, outdoor, synthetic, and in-the-wild scenes show that Mira-Scene substantially outperforms strong baselines in layout accuracy, achieving relative gains of 39.8% in 3D-IoU and 16.5% in 2D-IoU over SAM3D, using limited open-source training data.
The Brief
2:49A short podcast summary of the paper. Written and voiced by AI.
Transcript
Mira-Scene. Pixel-Aligned Layouts for Generative 3D Scene. By Yang-Tian Sun and nine others, from the University of Hong Kong and VAST. Published on the twentieth of September. Its code repository is worked out: about one hundred and sixty source files, with a readme.
Generating a single 3D object from a single image now yields high-fidelity assets. Placing those objects correctly into a coherent scene is still open, and the central difficulty is how the layout is represented. Holistic methods fold placement into generating the whole scene at once, and lose object-level detail in the process. Compositional methods keep objects faithful by separating geometry from layout, but they usually represent layout as sparse pose variables with no bounds. Those are hard to learn, and with little scene-level supervision to go on, they generalize poorly.
Mira-Scene keeps the compositional approach but changes what is predicted. Instead of regressing a sparse pose, it recovers a dense, bounded correspondence. The core of this is the Canonical Coordinate Map, or CCM. It is a pixel-aligned field: for each visible pixel of an object, it gives the coordinate on the object's surface within that object's own bounded canonical space.
A CCM on its own says where each pixel sits on the object. Paired with a Point Cloud Map, a PCM in scene space that comes from monocular geometry estimation, it says where that same pixel sits in the scene. The two together induce dense correspondences from canonical space to scene space, and the object's transformation is recovered from them by robust geometric alignment.
The boundedness is what makes this learnable. Because the CCM lives in a bounded canonical space, it is a stable target to predict, and it can be trained on scalable object-level 3D data, with no need for scene-level layout annotations.
Mira-Scene also introduces a multimodal diffusion transformer that generates object geometry and CCMs jointly. It uses expert streams specific to each modality, with shared attention and shared positional encoding, to encourage the geometry and the layout to stay consistent with each other.
Experiments cover indoor, outdoor, synthetic and in-the-wild scenes. Mira-Scene substantially outperforms strong baselines in layout accuracy. Over SAM3D, the relative gains are thirty-nine point eight percent in 3D-IoU and sixteen point five percent in 2D-IoU. Those gains come while using only limited open-source training data, which is the regime the bounded, object-level target was built for: scene-level supervision stays scarce, and the model does not depend on it.
At heart, this is a change of target. A pose is a handful of unbounded numbers that a network must guess from little supervision. A canonical coordinate per pixel is dense and bounded, can be learned from objects alone, and hands the placement problem to geometric alignment, which can solve it from correspondences once they exist.
Paper Quest · 7 chapters · about 40 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
Making one object is solved. Putting a room's worth of them in place is not.
You can turn a single photo of a chair into a detailed 3D model. Now you have a photo of a whole room, and every object must also land in the right place.
The road ahead
- 1 · The problem ~7 min Single objects can be rebuilt in 3D from a photo, but placing every object of a room correctly is hard, and the usual layout numbers learn badly.
- 2 · What came before ~3 min
- 3 · The key idea ~8 min Instead of guessing pose numbers, predict for each visible pixel where it lies on the object, then recover the pose by geometric alignment.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Train on single objects, generate each object's shape and coordinate map together, pair the map with a scene point cloud, then align robustly to place it.
- 6 · The experiment ~6 min You’ll guess: What relative gain in 3D-IoU layout accuracy did Mira-Scene achieve over SAM3D?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
Free, with Google or an email address. Your stars and progress are kept.