Designer-RSI: Evolving Procedural Memory from User Traffic for Agentic Graphic Design

Hongyang Du, Lan Yan, Christian Flores, Asim Kadav

Adobe · Brown University

Published September 18, 2026 · on the feed September 21, 2026 · ▲ 33 · arXiv 2609.22086

Agents No code arXiv ↗Hugging Face ↗

The abstract

Professional graphic design is a long-horizon agentic task in which structured, editable artifacts emerge from many interdependent actions, yet outcomes admit no reliable programmatic oracle. We introduce a continual adaptation framework in which a frozen frontier model operates professional design software through more than 230 tools, while an external procedural memory of natural-language skills accumulates and refines reusable design procedures from experience. The memory widens by acquiring procedures for recurring uncovered subtasks and deepens by revising existing procedures against their own successful and failed executions, while a matched replay gate admits only changes that repair failures without regressing observed successes. Five rounds over 1,406 real user briefs and 1,869 automatically graded trajectories, with no weight updates and no human labels, grow the bank from 76 documentation-derived skills to 139 and raise GenEval2 execution success on Claude-Sonnet-4 from 72.7% to 99.3% (+11.99 points in generation quality), with 61.8% and 67.6% win rates against the no-skill agent across four specialized design benchmarks on Claude-Sonnet-4 and Claude-Opus-4.6. We further show the two mechanisms are effective in combination: on 200 held-out briefs from user-traffic benchmark, widening or deepening alone reaches a 49.4% / 48.6% win rate over the no-skill agent, while their combination reaches 58.5% (p = 0.025). Procedural memory offers a practical route to continual adaptation of agents under noisy, unverifiable feedback.

The Brief

2:38

A short podcast summary of the paper. Written and voiced by AI.

Transcript

Designer-RSI. Evolving Procedural Memory from User Traffic for Agentic Graphic Design. By Hongyang Du and three others, from Adobe and Brown University. Published on the eighteenth of September. No code repository is linked to it.

Professional graphic design is a long-horizon agentic task. Structured, editable artifacts emerge from many interdependent actions, and the outcomes admit no reliable programmatic oracle. There is no test to run that says a design is right.

The authors propose a framework of continual adaptation. A frozen frontier model operates professional design software through more than two hundred and thirty tools. Next to it sits an external procedural memory of natural- language skills, which accumulates reusable design procedures from experience and refines them. The model does not change. The memory does. Everything the agent learns over time is written down as procedures in plain language, where it can be read, revised, or removed.

The memory grows in two ways. It widens by acquiring procedures for subtasks that recur but are not yet covered. It deepens by revising existing procedures against their own successful and failed executions. A matched replay gate governs both, admitting only changes that repair failures without regressing successes already observed. That gate is what lets the memory learn from noisy feedback without sliding backward. Widening adds breadth, deepening adds reliability, and the gate makes sure neither costs the agent something it could already do.

Five rounds ran over one thousand four hundred and six real user briefs and one thousand eight hundred and sixty-nine automatically graded trajectories, with no weight updates and no human labels. The bank grew from seventy-six skills derived from documentation to one hundred and thirty-nine.

GenEval2 execution success on Claude-Sonnet-4 rose from seventy-two point seven percent to ninety-nine point three percent, with a gain of eleven point nine nine points in generation quality. Against the agent with no skills, across four specialized design benchmarks, win rates reached sixty-one point eight percent on Claude-Sonnet-4 and sixty-seven point six percent on Claude- Opus-4.6.

The two growth mechanisms also work in combination. On two hundred held-out briefs from the user-traffic benchmark, widening alone reaches a forty-nine point four percent win rate over the no-skill agent, and deepening alone forty-eight point six percent. Together they reach fifty-eight point five percent, with p equal to zero point zero two five.

No weights move and no one labels anything. The model stays frozen while what it knows how to do lives in a memory that grows wider and deeper from real use, which the authors offer as a practical route to continual adaptation under feedback that is noisy and cannot be verified.

Paper Quest · 7 chapters · about 40 min

Play this paper

Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

A design agent, a model you can't retrain, and no test that says a design is right.

You run an agent that operates professional design software through hundreds of tools, building editable designs from real user briefs. Each design takes dozens of interdependent steps.

The road ahead

  1. 1 · The problem ~6 min A design agent must improve from real user traffic, yet nothing can check its designs and its model's weights cannot be changed.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Keep the model frozen and let an external bank of plain-language skills learn, growing wider and deeper, with a replay check guarding every change.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Seed skills from documentation, run real briefs, grade them automatically, propose additions and revisions, and admit only those passing the replay gate.
  6. 6 · The experiment ~6 min You’ll guess: On held-out briefs, adding new skills alone or revising skills alone each won about half the time against the no-skill agent. What did combining them do?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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