OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue
Haolin He, Yunfei Chu, Qi Chen, Wen Huang, Yuan Feng, Muzhi Zhu, Zheqi Dai, Haoning Xu and 10 others
The Chinese University of Hong Kong · Alibaba Token Hub, Alibaba Group · Shanghai Jiao Tong University · Shanghai Innovation Institute · Zhejiang University
Published September 18, 2026 · on the feed September 21, 2026 · ▲ 143 · arXiv 2609.21465
The abstract
We define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, a good reply often needs to account for the user's surroundings, facial expressions, and nearby objects, and such responses can be expressed in many different ways, making keyword matching unreliable for evaluating reply quality. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.
The Brief
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Transcript
OmniVChat. Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue. By Haolin He and seventeen others, from the Chinese University of Hong Kong, Alibaba Token Hub, Alibaba Group, and three other institutions. Published on the eighteenth of September. Its code repository is public but slight: three source files.
OmniVChat, short for Omni Video Chat, is defined as native audio-visual dialogue between a user and an omni model. The model receives the user's audio and video directly and simultaneously, and replies in text. The query lives inside the audio and video themselves, with no separate text question, no external captioning, and no speech recognition. Taking audio-visual input directly reduces external latency and computation, and it keeps perceptual cues that a transcript would lose.
Research on this task meets two constraints. The first is data: recordings of people using their own devices are scarce. The second is evaluation. A good reply often has to account for the user's surroundings, facial expressions, and nearby objects, and such a reply can be expressed in many different ways. Keyword matching is therefore unreliable for judging reply quality, because two good answers may share almost no words.
OmniVChat-Bench is the evaluation built for this task. It measures an omni model's basic dialogue abilities across five ability categories. It is constructed from synthesized dialogues, and it has a human-recorded companion set, OmniVChat-Bench-Human, which serves as a check against real people. The five categories cover basic dialogue ability, the foundation a native audio- visual conversation has to stand on.
The synthesis rests on one premise. Recent progress in agent systems and video generation makes what the authors call generation for comprehension viable: using synthesized dialogues for training and evaluation. OmniVChat-Studio is the resulting multi-agent data engine, producing both single-turn and multi- turn audio-visual dialogues. For training, OmniVChat-RL is a reward design for reinforcement learning that jointly targets three qualities of a reply: its correctness, its efficiency, and its style. The three pieces fit together as a pipeline. The studio generates dialogues. The benchmark, built from them, evaluates. The reward design, trained on them, improves a model. Each answers one of the two constraints: synthesized data for scarcity, and a benchmark built for replies that can be phrased many ways.
Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on OmniVChat-Bench, and also on the human-recorded OmniVChat-Bench-Human. The authors read these gains in two ways. They validate the reward design. And they show transfer to real-world dialogue, both in training and in evaluation, since a model trained on synthetic conversations improves on recorded ones.
One move runs through the whole contribution. Where real recordings are scarce, generate them, and use them both to teach and to test. The human- recorded set is what keeps that move honest, and it is where the reported gains carry over.
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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
A new kind of conversation, and neither the data nor the yardstick to build it exists yet.
You are building a model that takes a person's audio and video directly and replies in words, reading the room, the face, the objects nearby. To train and test it you need conversations of people talking to their devices this way.
The road ahead
- 1 · The problem ~6 min A model that watches and listens to a user needs real conversations to learn from, and a fair way to grade its replies.
- 2 · What came before ~3 min
- 3 · The key idea ~8 min Generate the audio-visual conversations with cooperating models, grade replies against written criteria with a model, and check that the skills carry over to real recordings.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Generate dialogues, build a benchmark from them, design a three-part reward, train on generated dialogues, then test on synthetic and real recordings.
- 6 · The experiment ~6 min You’ll guess: OmniVChat-RL was trained on synthetic dialogues. When the trained model was tested on human-recorded conversations, what happened?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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