World in World: Explore the World with World Models
Chenxi Song, Yanming Yang, Chi Zhang
AGI Lab, Westlake University
Published September 10, 2026 · on the feed September 11, 2026 · ▲ 31 · arXiv 2609.11548
The abstract
Autoregressive video world models enable interactive, long-horizon exploration, but flexible control remains challenging. Exploring a source video from new viewpoints requires the generated rollout to remain synchronised with the recorded event, place observed content in the requested view, plausibly complete newly exposed regions, and recover previously generated appearance on revisits. Existing methods typically address these requirements through task-specific modules or additional training. We present World in World, a training-free inference-time interface that converts heterogeneous control evidence into camera- and time-labelled clean visual states, which are read through the native self attention of a frozen causal video model. The evidence comprises source-video observations, target-view scene projections, geometry renderings that guide completion of newly exposed subject regions, and retrieved generated states beyond the rolling cache. Each evidence source carries token-level support and its own availability schedule. A correspondence router combines persistent point identities with geometry to establish token correspondences, guiding supported queries towards matching source-video tokens. Evidence-wise attention CFG (EWA) then independently regulates each auxiliary channel's additional contribution using attention responses from the same denoising forward pass. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer with the same frozen backbone. We evaluate World in World on camera-controlled video rerendering under diverse viewpoint changes, assessing perceptual quality, temporal consistency, and camera-following accuracy.
The Brief
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Transcript
World in World. Explore the World with World Models. By Chenxi Song and two others, from the AGI Lab at Westlake University. Published on the tenth of September. No code repository is linked to it.
Autoregressive video world models make it possible to explore a scene interactively, over long horizons, but controlling them flexibly is still hard. Consider exploring a source video from new viewpoints. The generated rollout has to stay synchronised with the recorded event. It has to place observed content in the view that was requested. It has to complete, plausibly, regions that become newly exposed. And when the camera comes back to a place, it has to recover the appearance it generated there before. Existing methods usually meet these demands with task-specific modules or with extra training.
World in World is an interface used at inference time, and it needs no training. It takes control evidence of very different kinds and converts it into clean visual states, each labelled with a camera and a time. A frozen causal video model then reads those states through its own native self attention. The model is not changed. It is given evidence in a form it already knows how to read. Every requirement listed above, from synchronisation to revisiting, is handled this way: as evidence placed in front of the model, rather than as a module bolted onto it.
The evidence comes from four sources: observations from the source video, projections of the scene into the target view, geometry renderings that guide the completion of newly exposed subject regions, and previously generated states retrieved from beyond the rolling cache. Each source carries support at the level of tokens, and each has its own schedule of availability.
A correspondence router combines persistent point identities with geometry to establish which tokens correspond, and guides supported queries toward the matching source-video tokens. Then evidence-wise attention CFG, EWA, regulates how much each auxiliary channel adds, independently for each channel, using attention responses from the same denoising forward pass. In other words, the router decides where each piece of evidence should be looked up, and the guidance step decides how loudly each kind of evidence should be heard.
One shared interface supports three tasks with the same frozen backbone: camera-controlled rerendering, revisiting over long horizons, and transferring human motion. The evaluation focuses on camera-controlled video rerendering under diverse changes of viewpoint, and assesses perceptual quality, temporal consistency, and how accurately the camera is followed.
The design turns control into a matter of evidence rather than architecture. Instead of adding a module for every requirement, World in World expresses each requirement as something the model can attend to, labelled by camera and time, and leaves the model itself untouched.
Paper Quest · 7 chapters · about 38 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
A big video model can already imagine a world. Steering it through a real video is the hard part.
You have a large pretrained video model that generates a world chunk by chunk, and you want to fly a new camera path through a recorded video with it.
The road ahead
- 1 · The problem ~7 min Flying a new camera through a recorded video with a pretrained video model makes four demands, and today each demand typically costs a new module or more training.
- 2 · What came before ~3 min
- 3 · The key idea ~9 min Turn every control into camera- and time-labelled clean visual states that a frozen video model already reads through its own self attention, then steer where and how strongly it reads.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Gather four kinds of evidence, convert them into labelled clean states, route queries to matching source tokens, then regulate each extra channel with evidence-wise attention CFG.
- 6 · What they found ~3 min
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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