TRACE: Trajectory-robust Admission with Evidence Ordering for Efficient GUI Agents

Yuhao Wang, Mu Qiao, Xindong Zhang, Yunzhi Zhuge, Lei Zhang, Huchuan Lu

Dalian University of Technology · OPPO Research Institute · The Hong Kong Polytechnic University

Published September 9, 2026 · on the feed September 14, 2026 · ▲ 3 · arXiv 2609.10297

AgentsEfficiency & inferenceVision & multimodal Empty repo arXiv ↗Hugging Face ↗

The abstract

GUI agents accumulate high-resolution screenshots as the trajectory unfolds, increasing inference latency and memory usage. Training-free visual token pruning can reduce this cost, but cache reuse introduces a fundamental constraint. Once tokens are discarded, the corresponding visual evidence cannot be recovered without re-encoding. Pruning therefore becomes an irreversible admission decision that must remain useful for unknown future targets while preserving coverage of operable regions under tight budgets. To address these challenges, we propose \method{}, a training-free framework for \textbf{Trajectory-robust Admission and Coverage-aware Evidence ordering}. Specifically, we combine a query-independent layout-derived interaction prior with instruction relevance and feature novelty to rank visual evidence according to both potential future utility and diversity. Then, we reserve part of the budget for native visual tokens distributed across the screen, repairing missing spatial coverage without breaking the ordering. Together, these mechanisms produce a nested token order, allowing retained visual evidence to shrink monotonically across budgets while remaining reusable throughout the trajectory. Finally, our monotone KV contraction incrementally contracts retired frames into compact session state, avoiding repeated visual encoding or pruning. Extensive experiments across six GUI benchmarks and diverse models verify the effectiveness of our proposed under tight budgets. The source code will be released.

The Brief

2:28

A short podcast summary of the paper. Written and voiced by AI.

Transcript

TRACE. Trajectory-robust Admission with Evidence Ordering for Efficient GUI Agents. By Yuhao Wang and five others, from the Dalian University of Technology, the OPPO Research Institute, and one other institution. Published on the ninth of September. Its code repository is a placeholder: a readme, and nothing to run yet.

GUI agents pile up high-resolution screenshots as a trajectory goes on, and inference latency and memory usage grow with them. Visual token pruning that needs no training can cut that cost, but cache reuse imposes a hard constraint. Once tokens are discarded, the visual evidence they carried cannot be recovered without encoding the screen again. Pruning therefore becomes an irreversible admission decision. What is kept has to stay useful for future targets that are not yet known, and has to keep covering the regions of the screen that can be operated, all under a tight budget.

TRACE, for Trajectory-robust Admission and Coverage-aware Evidence ordering, is a training-free framework built around that decision. It ranks visual evidence by combining three signals. A prior on likely interaction, derived from the layout and independent of any query. Relevance to the instruction. And novelty of features. Together they order evidence by both its potential future utility and its diversity. The layout prior matters because of the irreversibility. The current instruction says what is relevant now, but a later step may need a different part of the screen, and a prior that does not depend on the query is a way of keeping evidence that the future might want.

Part of the budget is then reserved for native visual tokens spread across the screen, which repairs gaps in spatial coverage without breaking the ordering. The result is a nested token order. Retained evidence can shrink monotonically as the budget tightens, and whatever is retained stays reusable throughout the trajectory. Nesting means a smaller budget keeps a prefix of what a larger budget would keep, so tightening the budget never asks for a token that has already been thrown away. Finally, a monotone KV contraction step incrementally contracts retired frames into a compact session state, so nothing has to be visually encoded or pruned a second time.

Extensive experiments across six GUI benchmarks and a range of models support its effectiveness under tight budgets. The source code will be released.

With a reused cache, pruning is a one-way door, and TRACE is designed around that fact rather than against it. Each piece answers one consequence of it: an ordering that holds at every budget, a reserved share of tokens for spatial coverage, and a way to retire old frames without paying to see them twice.

Paper Quest · 7 chapters · about 37 min

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Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

An agent drowning in its own screenshots. Every frame costs memory, and every cut is permanent.

You run an agent that clicks through apps by reading screenshots. Every step adds another high-resolution screenshot, and latency and memory climb with each one.

The road ahead

  1. 1 · The problem ~7 min A screenshot agent must decide once which image tokens to keep, before it knows what later steps will look for.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~8 min Rank tokens once by layout, relevance and novelty into one nested order, so any smaller budget is just its front part.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Score layout, rank tokens by prior, relevance and novelty, add spread-out coverage tokens, then shrink retired frames by cutting their order.
  6. 6 · Field test ~3 min
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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