AgenticGen: Reward-Guided Agentic Video Generation for Advertising
Xingyuan Bu, Chengru Song, Hao Zhou, Tao Zhou, Dong Li, Wei Li, Shilong Li, Hao Shi and 4 others
ByteDance · Tsinghua University · The Chinese University of Hong Kong
Published August 31, 2026 · on the feed September 10, 2026 · ▲ 13 · arXiv 2609.09187
The abstract
Advertising video generation is not only a video synthesis task, but also a product-conditioned reasoning problem whose success is measured by online business metrics. Recent video foundation models can generate realistic clips from multimodal conditions, yet they do not optimize how a product should be transformed into an effective advertisement or how future generation should be improved from online business feedback. To close this loop, we propose AgenticGen, a reward-guided agentic framework that decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, thereby exposing optimization targets that online business feedback can supervise. AgenticGen learns a performance-based reward from accumulated online feedback and a complementary rubric-based reward aligned with human quality standards, then uses them to supervise policy optimization. DPO first moves the agentic policies toward online preferences, and GRPO further refines both stages with process and outcome rewards. Offline experiments validate the reward models and successive policy optimization. Online A/B experiments in the TikTok advertising system show that AgenticGen after DPO and GRPO improves CTR by 2.72%, CVR by 2.63%, and Advv by 9.61% over the SFT baseline.
The Brief
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Transcript
AgenticGen. Reward-Guided Agentic Video Generation for Advertising. By Xingyuan Bu and eleven others, from ByteDance, Tsinghua University, and one other institution. Published on the thirty-first of August. No code repository is linked to it.
Generating an advertising video is more than video synthesis. It is a reasoning problem conditioned on a product, and success is measured by online business metrics. Recent video foundation models can generate realistic clips from multimodal inputs, but they do not optimize how a product should be turned into an effective advertisement. Nor do they learn, from online business feedback, how to generate better next time. A clip can look entirely realistic and still be a poor advertisement, and nothing in a model trained only for realism would notice. The feedback that would tell it, how the advert actually performs once it runs, arrives after generation and has no route back in.
AgenticGen closes that loop with a reward-guided agentic framework. It splits advertising video generation into two trainable reasoning stages: strategy selection, then draft generation. Splitting it this way exposes targets that online business feedback can supervise directly. A single end-to-end generator offers no obvious place to apply a business signal. Two explicit stages, one choosing the approach and one producing the draft, each give that signal something concrete to train.
Two rewards guide the training. One is performance-based, learned from online feedback accumulated over time. The other is rubric-based and complements the first, aligned with human standards of quality. The pairing matters because each covers what the other can miss: one tracks what audiences respond to, the other what people judge to be good work. Both are used to supervise policy optimization, which proceeds in two steps. DPO first moves the agentic policies toward online preferences. GRPO then refines both stages further, using rewards for the process as well as for the outcome.
Offline experiments validate the reward models and the successive rounds of policy optimization. The decisive test is online, in A B experiments inside the TikTok advertising system. Against the SFT baseline, AgenticGen after DPO and GRPO improves CTR by two point seven two percent and CVR by two point six three percent. Advv improves by nine point six one percent.
Much of the contribution lies in the framing. By treating an advert as a strategy decision followed by a draft, and by learning rewards from what actually performs, the generator is trained against the business outcome it exists to serve rather than against realism alone.
Paper Quest · 7 chapters · about 41 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
A beautiful clip can still be a bad advert. Where does the feedback go?
You generate advertising videos for products on a large platform. Modern video models make realistic clips from text and images, yet a realistic clip can still be a poor advert.
The road ahead
- 1 · The problem ~7 min A video model can make a realistic ad clip, but realism is not what makes an ad work, and the real verdict arrives too late to teach it.
- 2 · What came before ~3 min
- 3 · The key idea ~9 min Split ad generation into two trainable choices, score them with a business reward and a quality reward, then train with DPO and GRPO.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Split the work into two stages, learn two rewards, warm the stages up with DPO, then refine them with GRPO.
- 6 · The experiment ~6 min You’ll guess: In online A/B tests on TikTok, how much did AgenticGen after DPO and GRPO raise advertiser value (Advv) over the SFT baseline?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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