TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model
Anqi Li, Yuxin Chen, Zhaobo Li, Zhuo Cao, Junli Ren, Masayoshi Tomizuka, Dhruv Shah
University of California, Berkeley · Peking University · Tsinghua University · The University of Hong Kong · Princeton University
Published September 8, 2026 · on the feed September 9, 2026 · ▲ 21 · arXiv 2609.09158
The abstract
We study the problem of navigating cluttered indoor environments with a humanoid robot. Unlike conventional methods that model navigation as a 2D path planning problem, humanoid traversal in cluttered environments requires continuous geometry-aware whole-body adaptation, including coordinated arm placement, torso adjustment, and gait modulation for collision-free movement through complex 3D spaces. We introduce TANGO, the first whole-body vision-language navigation framework for language-conditioned humanoid traversal in cluttered environments. Given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions for downstream whole-body control. We train TANGO entirely in simulation by synthesizing diverse collision-free traversal behaviors via global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. This pipeline provides dynamically feasible action supervision for learning language-conditioned whole-body policies. In extensive simulation experiments, TANGO demonstrates state-of-the-art performance in vision-language navigation, while outperforming strong modular baselines in navigating challenging scenes requiring obstacle negotiation. Lastly, we deploy TANGO zero-shot on a Unitree G1 humanoid robot, and observe robust language-guided traversal in cluttered real-world scenes without training on any real-world navigation data.
The Brief
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Transcript
TANGO. Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model. By Anqi Li and six others, from the University of California, Berkeley, Peking University, and three other institutions. Published on the eighth of September. No code repository is linked to it.
The problem is a humanoid robot navigating a cluttered indoor environment. Conventional methods treat navigation as path planning in 2D. A humanoid moving through clutter needs continuous whole-body adaptation that is aware of geometry: placing its arms in coordination, adjusting its torso, and modulating its gait, so it can move through complex 3D spaces without collision. A route drawn on a floor plan says where to go, but not how a body with arms, a torso and legs should fit through the gaps along the way.
TANGO is presented as the first whole-body vision-language navigation framework for humanoid traversal of cluttered environments, conditioned on language. Given a natural-language instruction and egocentric RGB observations, it directly predicts actions in joint space, twenty-nine degrees of freedom, for downstream whole-body control. There is no separate 2D plan to follow; the model outputs how the body moves. Language says where to go, the camera shows what is in the way, and the output is the posture and motion of the whole body.
TANGO is trained entirely in simulation. Diverse collision-free traversal behaviours are synthesised through a sequence of steps: global path planning, kinematic generation of whole-body motion, motion editing that accounts for obstacles, and tracking based on reinforcement learning. That pipeline provides action supervision that is dynamically feasible, which is what a language-conditioned whole-body policy needs to learn from. Each stage adds something the last one lacked: a route, then a body moving along it, then a motion adjusted to the obstacles, then tracking of that motion learned through reinforcement.
In extensive simulation experiments, TANGO reaches state-of-the-art performance in vision-language navigation. It outperforms strong modular baselines in challenging scenes that require negotiating obstacles. Finally, it is deployed zero-shot on a Unitree G1 humanoid robot, and shows robust language-guided traversal through cluttered real-world scenes, with no training on any real-world navigation data.
The real-robot result closes the argument. A policy learned only from synthesised simulation behaviour, predicting joints directly from what the robot sees and is told, carries over to a physical humanoid in real clutter. The supervision pipeline is what made that possible without collecting real navigation data. And against modular systems that split the problem into parts, the single whole-body model does better precisely in the scenes where obstacles have to be negotiated.
Paper Quest · 7 chapters · about 41 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
A map tells a robot where to go. It says nothing about how a body fits through the gap.
You want a humanoid robot to follow spoken directions through a cluttered flat: past chairs, under a low shelf, sideways through a narrow gap.
The road ahead
- 1 · The problem ~7 min A route drawn on the floor says where a humanoid should go, but not how its arms, torso and legs fit through the gaps.
- 2 · What came before ~3 min
- 3 · The key idea ~9 min One model reads the instruction and camera images and directly outputs whole-body joint actions, learned from collision-free motions synthesised in simulation.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Simulated scenes become training data in four stages, plan, generate, edit, track, and the whole-body policy then learns from the result.
- 6 · The experiment ~6 min You’ll guess: Trained entirely in simulation, how did the model do when deployed zero-shot on a real humanoid in cluttered real-world scenes?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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