Omni Interaction Agent Technical Report
Orantqing, Shengpeng Ji, Junlong Tong, Jialong Zuo, Dongjie Fu, Di Cao, Yangzhuo Li, Shangda Wu and 15 others
Tencent Hunyuan · Zhejiang University · Shanghai Jiao Tong University · The Chinese University of Hong Kong · Nanyang Technological University
Published September 8, 2026 · on the feed September 9, 2026 · ▲ 95 · arXiv 2609.08977
The abstract
In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.
The Brief
3:10A short podcast summary of the paper. Written and voiced by AI.
Transcript
Omni Interaction Agent Technical Report. By Orantqing and twenty-two others, from Tencent Hunyuan, Zhejiang University, and three other institutions. Published on the eighth of September. Its code repository is worked out: about ninety source files, with a readme and a licence.
Conventional conversational models work in turns. The user speaks, the model waits until the user has finished, then responds, and the exchange proceeds one complete turn at a time. Gander is built on a different premise. It is an end-to-end model that brings three things into a single framework: omni perception, realtime interaction, and agentic capability. Omni perception means taking in several modalities at once. Realtime interaction means responding while the exchange is still happening. Agentic capability means carrying out complex, workflow-oriented tasks, not only conversing.
Rather than taking turns, Gander receives streaming inputs continuously, across video, speech and text. That enables natural full-duplex interaction, both in everyday conversation and in complex agent scenarios organised around workflows. Users can interrupt the model at any moment. The model, in turn, can offer intermediate feedback on its own initiative, or ask follow-up questions. To support those capabilities natively, the architecture rests on two key designs. One divides the labour between fast interaction and deeper reasoning. The other determines how inputs and outputs are represented so the interaction can stay continuous.
The first is a Cerebellum-Brain collaborative framework. The Cerebellum is responsible for realtime interaction and for omni conversational ability. The Brain handles complex reasoning and higher-level agentic tasks. The two interact continuously, through tool calling and through the runtime that orchestrates the agent. Fast responsiveness and slower deliberation are assigned to different parts, which keep talking to each other.
The second design is inside the Cerebellum, which is built on a streaming Thinker-Talker architecture. User inputs and model outputs are flattened together into one ordered token stream, at the level of chunks. That gives a single unified representation for interaction that is continuous and low in latency, where listening and speaking are part of the same stream rather than separate phases.
Gander is evaluated along four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Together these cover how well it talks, how well it perceives, how well it handles the live back-and-forth, and how well it acts as an agent. Internal human evaluations show it keeping the natural, expressive spoken dialogue of state- of-the-art open-source models, while reaching competitive performance in omni interaction. It is also robust in challenging real-world conditions: background noise, conversations with several parties, and backchannel communication. Those are the conditions under which a continuously listening model is most exposed, since it cannot wait for a clean, finished turn before it acts.
The organising idea is to split interaction from deliberation without splitting the system. A part that is always listening keeps the conversation live, a part that thinks harder takes on the agentic work, and a shared stream keeps both in step with the user. The models, code and data are all released.
Paper Quest · 7 chapters · about 41 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
An assistant that sees, hears and works, and can be interrupted at any time. Something has to give.
You are building an assistant that watches through a camera, listens and talks, and can also carry out long work tasks like coding or file handling. Users want to interrupt it at any moment.
The road ahead
- 1 · The problem ~7 min An assistant that chats live and also runs long work tasks is pulled between replying instantly and thinking hard.
- 2 · What came before ~3 min
- 3 · The key idea ~9 min A fast Cerebellum talks live and hands hard jobs to a stronger Brain, while one chunked stream lets it choose to listen or speak.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Streams come in, get flattened into one-second chunks, the Cerebellum handles the live exchange, and hard work goes to the Brain by tool call.
- 6 · The experiment ~6 min You’ll guess: In internal human evaluations, how did Gander's natural, expressive spoken dialogue compare with state-of-the-art open-source models?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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