CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements
Hongxiang Zhao, Mutian Xu, Zeyu Jin, Yiming Hao, Shuguang Cui, Xiaoguang Han
CUHKSZ · GenuX · FNii-Shenzhen
Published September 7, 2026 · on the feed September 9, 2026 · ▲ 33 · arXiv 2609.07498
The abstract
Transferring human hand demonstrations to robotic grippers has recently emerged as a cost-effective solution for robot learning. However, existing methods are largely confined to simple, planar tasks and fail to handle complex spatial movements (e.g., intricate trajectories involving rotations or flips) that are essential for robot manipulation. Motivated by this gap, we adopt an implicit, data-driven approach guided by fine-grained hand-pose motions. To this end, we introduce a scalable acquisition pipeline to collect hand-gripper paired demonstrations, governed by a rigorous protocol that prioritizes motion complexity and leverages a handheld gripper for seamless action mimicry. This yields a large-scale paired dataset comprising 6,189 episodes across 1,254 unique objects, exhibiting significantly higher spatial complexity than existing benchmarks. However, learning such complex mappings remains challenging. We observe that naive end-to-end generation of full gripper pose sequences is insufficient, as minor trajectory deviations compound rapidly under intricate dynamics. To address this, we propose a two-stage framework: Stage I predicts sparse gripper keyframes (initial and terminal) to simplify the mapping objective, while Stage II generates the full continuous action sequence conditioned on these keyframes. Furthermore, to mitigate cumulative drift, we keep the gripper's orientation being learned while post-optimizing its translation based on the grasping heuristic and kinematic consistency. In both simulation and real-robot experiments, our framework enables stable and precise hand-to-gripper transfer of complex spatial manipulations, significantly outperforming traditional baselines. Project page: https://cosmoh2g.github.io.
The Brief
3:07A short podcast summary of the paper. Written and voiced by AI.
Transcript
CosmoH2G. A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements. By Hongxiang Zhao and five others, from the Chinese University of Hong Kong, Shenzhen, GenuX, and one other institution. Published on the seventh of September. Its code repository is a placeholder: a readme, and nothing to run yet.
Transferring human hand demonstrations onto robot grippers has emerged as a cost-effective route to robot learning. But existing methods are largely limited to simple, planar tasks. They fail on complex spatial movements, such as intricate trajectories involving rotations or flips, and those movements are essential for manipulation. A robot that can only copy flat, sliding motions from a human hand cannot learn the tasks where an object has to be turned over or rotated through space.
The authors take an implicit, data-driven approach, guided by fine-grained motion of the hand's pose, and it has two parts: a dataset, CosmoH2G, and a baseline method trained on it. For the data, a scalable acquisition pipeline collects paired demonstrations of hand and gripper. A rigorous protocol governs it, one that prioritises motion complexity and uses a handheld gripper so that the gripper can mimic the hand's actions seamlessly. The protocol puts the hard motions first, so the collection is shaped around exactly the movements earlier methods could not handle, and the handheld gripper means the paired gripper motion follows what the hand did.
That pipeline yields a large paired dataset of six thousand one hundred and eighty-nine episodes over one thousand two hundred and fifty-four unique objects, with significantly higher spatial complexity than existing benchmarks. Learning from it is still hard. Naively generating the whole gripper pose sequence end to end is not enough, because small deviations in the trajectory compound quickly under intricate dynamics. An error early in a long, rotating trajectory does not stay small; by the end it can put the gripper somewhere else entirely.
The method therefore works in two stages. Stage one predicts sparse gripper keyframes, the initial and the terminal pose, which simplifies what the mapping has to learn. Two poses are far easier to get right than a whole sequence, and they anchor where the motion must begin and end. Stage two generates the full continuous action sequence, conditioned on those keyframes. To limit accumulating drift, the gripper's orientation remains learned, while its translation is post-optimised using a grasping heuristic and kinematic consistency. Orientation stays a learned quantity, while position is corrected after the fact against rules the grasp and the kinematics must satisfy.
In simulation and on real robots, the framework achieves stable and precise transfer from hand to gripper for complex spatial manipulations, and it significantly outperforms traditional baselines. The claim covers both settings, not only the simulator, and it is specifically about the complex spatial movements the dataset was built around.
Both halves answer the same difficulty. The data deliberately collects the rotations and flips that earlier datasets lacked, and the method is built so that errors do not snowball over those long, twisting trajectories: fix the endpoints first, fill in the path between them, and correct the position afterwards.
Paper Quest · 7 chapters · about 42 min
Play this paper
Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.
Chapter 1 🧩 · The problem
Every quest starts with a wall. Here it is a robot that cannot copy a human's flip.
You want robots to learn from videos of human hands, which are cheap to collect. Existing methods copy simple, flat motions like pick-and-place well enough.
The road ahead
- 1 · The problem ~7 min Robots can copy flat human hand motions, but current ways of turning hand motion into gripper motion break on rotations and flips.
- 2 · What came before ~3 min
- 3 · The key idea ~9 min Learn the hand-to-gripper mapping from paired demonstrations, predict start and end poses first, then fill in the motion, learning orientation but computing position.
- 4 · Choose your own research ~3 min
- 5 · Build the method ~8 min Collect paired demos with a handheld gripper, predict two keyframe poses, generate the full sequence, then optimise its positions.
- 6 · The experiment ~7 min You’ll guess: On complex spatial manipulations, how did the two-stage framework fare against traditional baselines, in simulation and on real robots?
- 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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