Multi-Grid Post-Training for Long-Form Multi-Shot Video Generation

Jiawei Mao, Haoqin Tu, Hardy Chen, Yuhan Wang, Keyang Xu, Jieru Mei, Hongliang Fei, Ruogu Fang and 3 others

UC Santa Cruz · University of Florida · Vanderbilt University · Google

Published September 6, 2026 · on the feed September 9, 2026 · ▲ 16 · arXiv 2609.06373

The abstract

Generating long-form multi-shot videos requires coherent within-shot motion and visually consistent narratives across shots. Existing video generators favor continuous motion and struggle to present complete shot sets when an entire narrative is packed along one temporal axis. We propose MovieGrid, a Multi-Grid Post-Training paradigm that decomposes a long video into shorter, temporally ordered chunks and arranges them on a spatial grid for joint modeling. This design reduces the number of shots handled by each temporal axis while enabling global information exchange across chunks. We construct the Multi-Grid Long Video (MGLV) dataset from 1,000 long-form videos using source video collection, hierarchical segmentation, grid video construction, and character-aware story annotation, producing 54K grid videos paired with story prompts. Our Noise-Free Random-Grid Training retains a random subset of chunks as clean visual context for denoising the remaining chunks. Grid Embedding encodes grid structure, character-aware Story Prompts link recurring entities, and Grid Boundary Loss stabilizes layouts. Under the same token budget, MovieGrid generates 6.05 times more shots than Temporal Packing in a 1,616-frame video. On a benchmark spanning five real-world categories, it achieves state-of-the-art intra-shot consistency (0.9131 versus 0.8086 for HoloCine) and inter-shot consistency (0.5914 versus 0.5384 for StoryMem). MovieGrid can further scale video length with minimal compromise through single or multiple generations.

The Brief

2:26

A short podcast summary of the paper. Written and voiced by AI.

Transcript

Multi-Grid Post-Training for Long-Form Multi-Shot Video Generation. By Jiawei Mao and ten others, from UC Santa Cruz, the University of Florida, and two other institutions. Published on the sixth of September. Its code repository is worked out: about five hundred source files, with a readme.

A long-form video told in multiple shots needs two kinds of coherence at once: motion that holds together within each shot, and a narrative that stays visually consistent from one shot to the next. Existing video generators favour continuous motion. When a whole narrative is packed along a single temporal axis, they struggle to present the complete set of shots the story calls for.

MovieGrid is a Multi-Grid Post-Training paradigm. It decomposes a long video into shorter chunks, kept in temporal order, and arranges those chunks on a spatial grid so they can be modelled jointly. The layout does two things. Each temporal axis now has fewer shots to handle, and because all the chunks sit together on the grid, information can be exchanged globally across them.

Training data comes from a new dataset, Multi-Grid Long Video, or MGLV. It is built from one thousand long-form videos through source video collection, hierarchical segmentation, grid video construction, and story annotation that is aware of characters. The result is fifty-four thousand grid videos, each paired with a story prompt.

Several components make the grid trainable. Noise-Free Random-Grid Training keeps a random subset of chunks clean, as visual context, while the remaining chunks are denoised. Grid Embedding encodes the structure of the grid. Character-aware Story Prompts link entities that recur across shots. And a Grid Boundary Loss stabilises the layouts.

Under the same token budget, MovieGrid generates six point zero five times more shots than Temporal Packing in a video of one thousand six hundred and sixteen frames. On a benchmark spanning five real-world categories, it reaches state-of-the-art intra-shot consistency, zero point nine one three one against zero point eight zero eight six for HoloCine.

Inter-shot consistency is also state of the art: zero point five nine one four against zero point five three eight four for StoryMem. And MovieGrid can extend video length further with minimal compromise, through a single generation or through multiple ones.

The move is to trade time for space. A generator that handles one long temporal axis poorly handles several short ones laid side by side much better, and seeing them all at once is what keeps characters and look consistent across the story.

Paper Quest · 7 chapters · about 40 min

Play this paper

Learn it by doing: make the calls the authors made, guess the result before you see it, and defend it in a viva graded on your own words. Chapter 1 is right here.

Chapter 1 🧩 · The problem

Long stories need many shots, and today's generators would rather not cut. Start there.

You want a model to generate a long video told in many shots: motion must hold together inside each shot, and characters and places must stay the same from shot to shot.

The road ahead

  1. 1 · The problem ~6 min A long story video needs smooth motion inside each shot and the same characters across shots, and today's generators cannot give both.
  2. 2 · What came before ~3 min
  3. 3 · The key idea ~9 min Cut the long video into short ordered chunks, lay them on one spatial grid, and generate the whole grid together.
  4. 4 · Choose your own research ~3 min
  5. 5 · Build the method ~8 min Cut the video into ordered chunks, tile them on a grid, keep some clean, and denoise the rest together.
  6. 6 · The experiment ~6 min You’ll guess: Under the same token budget, how many times more shots did MovieGrid generate than Temporal Packing in a long video?
  7. 7 · The viva ~5 min Three questions from the examiners, answered in your own words. Win it for the paper’s trophy.
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